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Main/Assets/GameAssets/Resources/Lua/Logic/Pet/PetSoulInfo.lua
2025-01-25 04:38:09 +08:00

50 lines
1.1 KiB
Lua

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--作者: 杨全福
--日期: 2019-06-18
--文件: PetEatInfo.lua
--模块: PetEatInfo
--描述: 宠物吃丹数据
------------------------------------------------
local PetSoulInfo = {
ID = 0,
--配置数据
Cfg = nil,
--基础属性
BasePros = nil,
--当前个数
CurLevel = 0,
--最大个数
MaxLevel = 0,
--当前属性
CurPros = nil,
};
function PetSoulInfo:New(cfg)
local _m = Utils.DeepCopy(self)
_m.ID = cfg.Id
_m.Cfg = cfg
_m.BasePros = Utils.SplitStrByTableS(cfg.Attribute, {';','_'})
_m.CurLevel = 0
_m.MaxLevel = cfg.ConsumptionMax
_m:CalculatePros()
return _m
end
--设置当前激活的数量
function PetSoulInfo:SetCurLevel(level)
if self.CurLevel ~= level then
self.CurLevel = level
self:CalculatePros()
end
end
--计算当前属性
function PetSoulInfo:CalculatePros()
self.CurPros = List:New()
for i = 1, #self.BasePros do
self.CurPros:Add({self.BasePros[i][1], self.BasePros[i][2] * self.CurLevel})
end
end
return PetSoulInfo