Files
Main/Assets/GameAssets/Resources/Lua/Logic/MapLogicEx/WanYaoTa/WanYaoTaLogic.lua
2025-01-25 04:38:09 +08:00

270 lines
10 KiB
Lua

------------------------------------------------
--作者: 杨全福
--日期: 2019-05-13
--文件: WanYaoTaLogic.lua
--模块: WanYaoTaLogic
--描述: 万妖塔副本逻辑
------------------------------------------------
local SlotUtils = CS.Thousandto.Core.Asset.SlotUtils
local WanYaoTaLogic = {
--父逻辑系统
Parent = nil,
--剩余时间
RemainTime = 0.0,
--当前层数
CurLevel = 0,
--当前产生的总伤害
AllDamage = 0,
--刷怪特效
MonsterFlyVfx = nil,
--刷怪特效飞行时间
MonsterFlyVfxTime = -1,
--刷怪等待时间
MonsterWaitTime = -1,
--是否结束
IsFinish = false,
SyncTime = 0,
SyncRemainTime = 0,
--怪物是否刷新,刷新了才会倒计时
MonsterIsBorn = false,
--高度骨骼
HeightBones = nil,
}
function WanYaoTaLogic:OnEnterScene(parent)
self.Parent = parent
--设置开关
GameCenter.MapLogicSwitch.CanRide = false
GameCenter.MapLogicSwitch.CanFly = false
GameCenter.MapLogicSwitch.CanRollDoge = true
GameCenter.MapLogicSwitch.CanMandate = true
GameCenter.MapLogicSwitch.CanOpenTeam = false
GameCenter.MapLogicSwitch.ShowNewFunction = false
GameCenter.MapLogicSwitch.UseAutoStrikeBack = true
GameCenter.MapLogicSwitch.CanTeleport = false
GameCenter.MapLogicSwitch.IsCopyMap = true
GameCenter.MapLogicSwitch.IsPlaneCopyMap = false
GameCenter.MapLogicSwitch.HoldFighting = false
--关掉小地图功能
GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, false)
--关掉菜单
GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_MAINMENU)
--关掉副本界面
GameCenter.PushFixEvent(UIEventDefine.UICopyMapForm_CLOSE)
self.IsShowEnterTips = false
--进入就开始挂机
GameCenter.MandateSystem:Start()
GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_ALL_FORM,
{"UIHUDForm", "UIMainForm", "UIMainFormPC", "UIGuideForm", "UIReliveForm", "UIMsgPromptForm", "UIMsgMarqueeForm", "UILoadingForm", "UICinematicForm", "UIGetEquipTIps", "UIPowerSaveForm", "UIPropertyChangeForm" })
--注册高度更新脚本,使角色跟随场景高度变化
local _sceneRoot = GameObject.Find("SceneRoot").transform
if _sceneRoot ~= nil then
local _heightTrans = _sceneRoot:Find("wanyaojuan")
if _heightTrans ~= nil then
self.HeightBones = List:New()
local _index = 0
while true do
local _bone = SlotUtils.FindSlotTransform(_heightTrans, string.format("HeightBone%d", _index))
if _bone ~= nil then
self.HeightBones:Add(_bone)
_index = _index + 1
else
break
end
end
local _flyVfxTrans = _heightTrans:Find("[vfx]/map005FX_01")
if _flyVfxTrans == nil then
_flyVfxTrans = _heightTrans:Find("[vfx]/[far]/map005FX_01")
end
if _flyVfxTrans ~= nil then
self.MonsterFlyVfx = _flyVfxTrans.gameObject
self.MonsterFlyVfx:SetActive(false)
end
end
end
self.MonsterFlyVfxTime = -1
self.MonsterWaitTime = -1
local _scene = GameCenter.GameSceneSystem.ActivedScene
self.CameraManager = _scene.CameraManager
if self.CameraManager.CurCamera ~= nil then
self.CameraManager.CurCamera.cullingMask = GameCenter.MapLogicSwitch:GetSceneChange1Layer()
end
end
function WanYaoTaLogic:OnLeaveScene()
--打开小地图功能
GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, true)
--关闭主界面
GameCenter.PushFixEvent(UIEventDefine.UIWYTCopyMainForm_CLOSE)
GameCenter.CopyMapSystem:ReqOpenStarPanel()
--退出时关闭msgbox
GameCenter.MsgPromptSystem:CloseMsgBox()
--关闭结算界面
GameCenter.PushFixEvent(UIEventDefine.UIWYTResultForm_CLOSE)
local _lpLevel = GameCenter.GameSceneSystem:GetLocalPlayerLevel()
if _lpLevel > 140 then
GameCenter.CopyMapSystem:SetEnterSceneOpenFunc(FunctionStartIdCode.TowerCopyMap)
end
--重置主角位置
GameCenter.MapLogicSwitch:SetSkinPartPos(GameCenter.GameSceneSystem:GetLocalPlayerID(), FSkinPartCode.Body, 0, 0, 0)
end
--播放出生特效
function WanYaoTaLogic:PlayBornVfx()
self.MonsterFlyVfxTime = 6
self.MonsterWaitTime = 4.5
GameCenter.ScreenCDSystem:ShowCDEffect(3, DataConfig.DataMessageString.Get("WarBeComing"))
end
--更新
function WanYaoTaLogic:Update(dt)
if self.MonsterIsBorn and not self.IsFinish then
self.RemainTime = self.SyncRemainTime - (Time.GetRealtimeSinceStartup() - self.SyncTime)
if self.RemainTime < 0 then
self.RemainTime = 0
end
end
if self.MonsterFlyVfxTime > 0 then
local _oldTimer = self.MonsterFlyVfxTime
self.MonsterFlyVfxTime = self.MonsterFlyVfxTime - dt
if _oldTimer >= 3.5 and self.MonsterFlyVfxTime < 3.5 then
if self.MonsterFlyVfx ~= nil then
self.MonsterFlyVfx:SetActive(false)
self.MonsterFlyVfx:SetActive(true)
end
end
if self.MonsterFlyVfxTime <= 0 then
self.MonsterFlyVfxTime = -1
if self.MonsterFlyVfx ~= nil then
self.MonsterFlyVfx:SetActive(false)
end
end
end
if self.MonsterWaitTime > 0 then
self.MonsterWaitTime = self.MonsterWaitTime - dt
if self.MonsterWaitTime <= 0 then
self.MonsterWaitTime = -1
self.MonsterIsBorn = true
self.SyncTime = Time.GetRealtimeSinceStartup()
--发送刷怪消息
GameCenter.CopyMapSystem:ReqGoOnChallenge()
end
end
if self.HeightBones ~= nil then
GameCenter.MapLogicSwitch:ForEachDyanmicHeightCharacter(function(c)
--先查找左右两根骨骼
local _curX = c.Position2d.x
local _curY = c.Position2d.y
local _rightBone = nil
local _rightDis = 99999999
local _leftBone = nil
local _leftDis = 99999999
for i = 1, #self.HeightBones do
local _trans = self.HeightBones[i]
local _transPos = _trans.position
local _curDis = _transPos.x - _curX
if _curDis >= 0 and _curDis < _rightDis then
_rightBone = _trans
_rightDis = _curDis;
end
if _curDis <= 0 and -_curDis < _leftDis then
_leftBone = _trans
_leftDis = -_curDis
end
end
if _rightBone == nil or _leftBone == nil then
return
end
local _lerpValue = (_curX - _leftBone.position.x) / (_rightBone.position.x - _leftBone.position.x)
local _height = math.Lerp(_leftBone.position.y, _rightBone.position.y, _lerpValue)
GameCenter.MapLogicSwitch:SetSkinPartPos(c.ID, FSkinPartCode.Body, _curX, _height, _curY)
end)
end
end
--处理协议
function WanYaoTaLogic:OnMsgHandle(msg)
if msg.MsgID == GameCenter.Network.GetMsgID("MSG_copyMap.ResChallengeInfo") then
self.SyncTime = Time.GetRealtimeSinceStartup()
self.SyncRemainTime = msg.endTime
--副本时间
self.RemainTime = msg.endTime;
--当前关卡
self.CurLevel = msg.challengeLevel;
local _copyData = GameCenter.CopyMapSystem:FindCopyDataByType(CopyMapTypeEnum.TowerCopy);
if _copyData ~= nil then
_copyData:OnFinishLevel(self.CurLevel);
end
self.IsFinish = false
GameCenter.PushFixEvent(UIEventDefine.UIWYTCopyMainForm_OPEN, self);
self.MonsterIsBorn = msg.refresh
if not msg.refresh then
--怪物还未刷新,播放动画
self:PlayBornVfx()
end
elseif msg.MsgID == GameCenter.Network.GetMsgID("MSG_copyMap.ResChallengeEndInfo") then
GameCenter.GetNewItemSystem.PauseGetNewItemTips = true
--结算消息
GameCenter.PushFixEvent(UIEventDefine.UIWYTResultForm_OPEN, msg);
if msg.state == 1 then
GameCenter.BISystem:ReqClickEvent(BiIdCode.WYJGeneralSucceed)
elseif msg.state == 2 then
GameCenter.BISystem:ReqClickEvent(BiIdCode.WYJPerfectSucceed)
end
self.IsFinish = true
end
end
function WanYaoTaLogic:GetMainUIState()
return {
[MainFormSubPanel.PlayerHead] = true, --主角头像
[MainFormSubPanel.TargetHead] = true, --目标头像
[MainFormSubPanel.TopMenu] = true, --顶部菜单
[MainFormSubPanel.MiniMap] = true, --小地图
[MainFormSubPanel.FlySwordGrave] = true, --境界
[MainFormSubPanel.TaskAndTeam] = false, --任务和组队
[MainFormSubPanel.Joystick] = true, --摇杆
[MainFormSubPanel.Exp] = true, --经验
[MainFormSubPanel.MiniChat] = true, --小聊天框
[MainFormSubPanel.Skill] = true, --技能
[MainFormSubPanel.SelectPkMode] = true, --选择PK模式
[MainFormSubPanel.FunctionFly] = true, --新功能开启飞行界面
[MainFormSubPanel.FastPrompt] = true, --快速提醒界面
[MainFormSubPanel.FastBts] = true, --快速操作按钮界面
[MainFormSubPanel.Ping] = true, --ping
[MainFormSubPanel.SkillWarning] = false, --技能释放警示
[MainFormSubPanel.CustomBtn] = true, --自定义按钮
[MainFormSubPanel.SitDown] = false, --打坐
[MainFormSubPanel.RemotePlayerHead] = true, --远程玩家头像
[MainFormSubPanel.ChangeSkill] = true, --变身技能
}
end
function WanYaoTaLogic:GetMainLeftUIState()
return {
[MainLeftSubPanel.Task] = false, --任务分页
[MainLeftSubPanel.Team] = false, --队伍分页
[MainLeftSubPanel.Other] = false, --其他分页
}
end
return WanYaoTaLogic;