Files
Main/Assets/GameAssets/Resources/Lua/Logic/MapLogicEx/LoversFight/LoversFightFreelogic.lua
2025-01-25 04:38:09 +08:00

154 lines
5.9 KiB
Lua

------------------------------------------------
--作者: xihan
--日期: 2019-05-28
--文件: ArenaShouXiLogic.lua
--模块: ArenaShouXiLogic
--描述: 首席竞技场副本
------------------------------------------------
local LoversFightFreelogic = {
--父逻辑系统
Parent = nil,
--剩余时间
RemainTime = 0.0,
--是否检查了观战
CheckWatch = false,
--是否是观战
IsWatch = true,
CameraControl = nil,
}
function LoversFightFreelogic:OnEnterScene(parent)
self.ReadyTime = 0
self.StartFight = false
self.CheckWatch = false
self.IsWatch = true
self.Parent = parent
--设置开关
GameCenter.MapLogicSwitch.CanRide = false;
GameCenter.MapLogicSwitch.CanFly = false;
GameCenter.MapLogicSwitch.CanRollDoge = true;
GameCenter.MapLogicSwitch.CanMandate = true;
GameCenter.MapLogicSwitch.CanOpenTeam = false;
GameCenter.MapLogicSwitch.ShowNewFunction = false;
GameCenter.MapLogicSwitch.UseAutoStrikeBack = true;
GameCenter.MapLogicSwitch.CanTeleport = false;
GameCenter.MapLogicSwitch.IsCopyMap = true;
GameCenter.MapLogicSwitch.IsPlaneCopyMap = false;
GameCenter.MapLogicSwitch.HoldFighting = false;
GameCenter.MapLogicSwitch.AutoUseXPSkill = false;
GameCenter.MandateSystem:Start()
--关掉小地图功能
GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, false);
--关掉菜单
GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_MAINMENU);
GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_ALL_FORM,
{"UIPanelCopyFailedForm", "UIHUDForm", "UIMainForm", "UIMainFormPC", "UIGuideForm", "UIReliveForm", "UIMsgPromptForm", "UIMsgMarqueeForm", "UILoadingForm", "UICinematicForm", "UIGetEquipTIps", "UIPowerSaveForm", "UIPropertyChangeForm" })
GameCenter.PushFixEvent(UILuaEventDefine.UILoversFightCopyForm_OPEN)
end
function LoversFightFreelogic:OnLeaveScene()
self.CheckWatch = true
if self.IsWatch then
if self.CameraControl ~= nil then
self.CameraControl.FreeMode = false
local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
if _lp ~= nil then
_lp.IsCatching = false
_lp.IsShowModel = true
_lp.IsShowHUD = true
end
end
end
GameCenter.MandateSystem:End()
--打开小地图功能
GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, true);
--关闭副本UI
GameCenter.PushFixEvent(UILuaEventDefine.UILoversFightCopyForm_CLOSE)
end
function LoversFightFreelogic:IsCheckWatch(msg)
if not self.CheckWatch then
if msg ~= nil then
local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
if _lp ~= nil then
local _lpId = _lp.ID
if msg.player ~= nil then
for i = 1, #msg.player do
local _player = msg.player[i]
if _player.id == _lpId then
self.IsWatch = false
break
end
end
end
end
end
end
self.CheckWatch = true
if self.IsWatch then
--如果是观察者
local _scene = GameCenter.GameSceneSystem.ActivedScene
self.CameraControl = _scene.SceneCameraControl
self.CameraControl.FreeMode = true
self.CameraControl.CurDis = 30
self.CameraControl.CurYaw = 90
self.CameraControl.CurPitch = 45
self.CameraControl.CurOffsetY = -3
self.CameraControl.CurOffsetX = 0
self.CameraControl.CurFov = 45
local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
if _lp ~= nil then
_lp.IsCatching = true;
_lp.IsShowModel = false;
_lp.IsShowHUD = false;
Debug.LogError("设置玩家是观察者!")
end
end
end
--更新
function LoversFightFreelogic:Update(dt)
end
--处理协议
function LoversFightFreelogic:OnMsgHandle(msg)
--GameCenter.ScreenCDSystem:ShowCDEffect(3, DataConfig.DataMessageString.Get("WarBeComing"))
end
function LoversFightFreelogic:GetMainUIState()
return {
[MainFormSubPanel.PlayerHead] = false, --主角头像
[MainFormSubPanel.TargetHead] = true, --目标头像
[MainFormSubPanel.TopMenu] = false, --顶部菜单
[MainFormSubPanel.MiniMap] = false, --小地图
[MainFormSubPanel.FlySwordGrave] = false, --境界
[MainFormSubPanel.TaskAndTeam] = false, --任务和组队
[MainFormSubPanel.Joystick] = true, --摇杆
[MainFormSubPanel.Exp] = true, --经验
[MainFormSubPanel.MiniChat] = true, --小聊天框
[MainFormSubPanel.Skill] = true, --技能
[MainFormSubPanel.SelectPkMode] = false, --选择PK模式
[MainFormSubPanel.FunctionFly] = false, --新功能开启飞行界面
[MainFormSubPanel.FastPrompt] = false, --快速提醒界面
[MainFormSubPanel.FastBts] = false, --快速操作按钮界面
[MainFormSubPanel.Ping] = true, --ping
[MainFormSubPanel.SkillWarning] = false, --技能释放警示
[MainFormSubPanel.CustomBtn] = false, --自定义按钮
[MainFormSubPanel.SitDown] = false, --打坐
[MainFormSubPanel.RemotePlayerHead] = false, --远程玩家头像
[MainFormSubPanel.ChangeSkill] = true, --变身技能
}
end
function LoversFightFreelogic:GetMainLeftUIState()
return {
[MainLeftSubPanel.Task] = false, --任务分页
[MainLeftSubPanel.Team] = false, --队伍分页
[MainLeftSubPanel.Other] = false, --其他分页
}
end
return LoversFightFreelogic;