225 lines
7.3 KiB
Lua
225 lines
7.3 KiB
Lua
------------------------------------------------
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-- 作者:xihan
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-- 日期:2019-04-03
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-- 文件:KeyCodeSystem.lua
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-- 模块:KeyCodeSystem
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-- 描述:键盘快捷键监听系统
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------------------------------------------------
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local M = {}
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local CSInput = CS.UnityEngine.Input
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local GetKeyDown = CS.UnityEngine.Input.GetKeyDown
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local GetTouch = CS.UnityEngine.Input.GetTouch
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local GetMouseButtonDown = CS.UnityEngine.Input.GetMouseButtonDown
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local KeyCode = CS.UnityEngine.KeyCode
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M.IsDown = false
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M.IsOpenEnter = true
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M.CfgPassword = {5, 2, 1}
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M.CurPassword = {}
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M.CfgTotalTime = 10
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M.CurTotalTime = 0
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M.CfgSingleTime = 0.33
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M.CurSingleTime = 0
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M.CurNumber = 0
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function M.Update(deltaTime)
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if GetKeyDown(KeyCode.Y) then
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M.KeyCodeY()
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elseif GetKeyDown(KeyCode.F) then
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M.KeyCodeF();
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elseif GetKeyDown(KeyCode.G) then
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M.KeyCodeG();
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elseif GetKeyDown(KeyCode.H) then
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M.KeyCodeH();
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end
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if M.IsOpenEnter then
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M.InputPassword(deltaTime)
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end
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end
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function M.InputPassword(deltaTime)
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if M.IsDown then
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if CSInput.touchCount == 0 then
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M.IsDown = false;
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end
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else
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if CSInput.touchCount > 0 then
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M.IsDown = true;
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M.CurSingleTime = 0
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M.CurNumber = M.CurNumber + 1
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end
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end
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if M.CurNumber > 0 then
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M.CurTotalTime = M.CurTotalTime + deltaTime
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if M.CurTotalTime > M.CfgTotalTime then
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M.ClearPassword()
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else
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M.CurSingleTime = M.CurSingleTime + deltaTime
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if M.CurSingleTime > M.CfgSingleTime then
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table.insert(M.CurPassword, M.CurNumber)
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M.CurNumber = 0
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end
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end
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end
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if #M.CurPassword > 0 then
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local _isInputRight = true
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local _isDone = true
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for i = 1, #M.CfgPassword do
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if M.CurPassword[i] then
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if M.CurPassword[i] ~= M.CfgPassword[i] then
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_isInputRight = false
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end
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else
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_isDone = false
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end
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end
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if _isInputRight and _isDone then
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M.ClearPassword()
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-- CS.Thousandto.Code.Logic.RunTimeProfiler2.instance.isRunProfiler = true;
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CS.Thousandto.Code.Center.GameUICenter.UIFormManager.UIRoot.gameObject:SetActive(true);
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elseif not _isInputRight then
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M.ClearPassword()
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end
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end
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end
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function M.ClearPassword()
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M.CurNumber = 0
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M.CurTotalTime = 0
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M.CurSingleTime = 0
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for j = #M.CurPassword, 1, -1 do
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M.CurPassword[j] = nil
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end
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end
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function M.KeyCodeY()
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Debug.Log("=============[KeyCode.Y]=================")
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-- GameCenter.TimelineSystem:CreatGameobject(1, function(info)
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-- info:SetPlayCallBack(function(info)
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-- Debug.Log("=============[Play]=================")
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-- end);
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-- info:SetPauseCallBack(function(info)
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-- Debug.Log("=============[Pause]=================")
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-- end);
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-- info:SetEndCallBack(function(info)
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-- Debug.Log("=============[End]=================")
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-- end);
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-- info:Play()
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-- end)
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-- local _go = GameObject("hehe1");
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-- UnityUtils.RequireComponent(_go.transform, "UnityEngine.Animator")
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local _castList = CS.Thousandto.Core.Asset.CastList()
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local _go = GameObject.Instantiate(GameCenter.GameSceneSystem:GetLocalPlayer().ModelTransform:GetChild(0):GetChild(0):GetChild(1).gameObject)
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_castList:Add("actor_02", _go)
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CS.Thousandto.Core.Asset.TimelinePlayer.Play(1, function(info)
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Debug.Log(info.TimelinePlayState)
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info.IsDestroyAtEnd = true
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end, _castList, true)
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end
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function M.KeyCodeF()
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-- Debug.Log("=============[KeyCode.F]=================")
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-- GameCenter.TimelineSystem:Pause()
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CS.Thousandto.Core.Asset.TimelinePlayer.Stop()
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-- Debug.Log(math.ceil(-1.9))
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end
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function M.KeyCodeG()
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-- Debug.Log("=============[KeyCode.G]=================")
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-- GameCenter.TimelineSystem:Stop()
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-- CS.Thousandto.Core.Asset.TimelinePlayer.Destroy(1)
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-- GameCenter.PushFixEvent(UIEventDefine.UIDailyRechargeForm_OPEN);
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-- GameCenter.PushFixEvent(UIEventDefine.UIWelfareForm_OPEN,WelfareType.LevelGift)
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GameCenter.PushFixEvent(UILuaEventDefine.UIYYHDChild3000Form_CLOSE)
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end
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function M.KeyCodeH1()
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-- Debug.Log("=============[KeyCode.H]=================")
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-- GameCenter.TimelineSystem:Play()
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-- GameCenter.TimelineSystem:DestroyTimeline(1)
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-- GameCenter.TimelineSystem:PreLoad(1)
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-- GameCenter.TimelineSystem:PreLoad(1, function(x)
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-- Debug.Log("================ 1 ", x)
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-- end)
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-- GameCenter.TimelineSystem:PreLoad(1, function(x)
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-- Debug.Log("================ 2 ", x)
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-- end)
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-- GameCenter.TimelineSystem:CreatGameobject(1, function(info)
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-- Debug.Log("================ 3 ", info.Id)
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-- end)
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-- GameCenter.TimelineSystem:DestroyTimeline(1)
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-- GameCenter.PushFixEvent(UIEventDefine.UIFristChargeForm_Open, 2)
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-- local _t = {
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-- [1001] = {
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-- ["Id"] = 1001,
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-- ["name"] = "AAA"
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-- },
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-- [1002] = {
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-- ["Id"] = 1002,
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-- ["name"] = "BBB"
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-- }
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-- }
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-- local _data = {1001, 1, 1002, 2}
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-- local _key = {[1001]=1,[1002]=2}
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-- local _dataReal = {[1001]={},[1002]={}}
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end
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function M.KeyCodeH()
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-- local function testFunc(num)
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-- Debug.Log("===============", num)
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-- local x = nil;
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-- if x > 0 then
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-- end
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-- end
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-- GameCenter.Network.DoResTest("MSG_Commercialize.ResDailyRechargeInfo", {
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-- rechargeTotal = 100
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-- })
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-- Debug.LogTable(Json.decode("{12:13}"))
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-- GameCenter.PushFixEvent(UIEventDefine.UIShopMallForm_OPEN, ShopPanelEnum.LimitShop)
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-- GameCenter.PushFixEvent(UIEventDefine.UIWelfareForm_OPEN,WelfareType.LevelGift)
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-- GameCenter.PushFixEvent(UIEventDefine.UIDailyActivityForm_OPEN, 9)
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-- GameCenter.PushFixEvent(UILuaEventDefine.UIYYHDChild3000Form_OPEN)
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-- GameObject.Instantiate(GameCenter.GameSceneSystem:GetLocalPlayer().RootGameObject)
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-- CS.Thousandto.Core.Asset.TimelinePlayer.Play()
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-- GameCenter.PushFixEvent((UILuaEventDefine.UIUpdateNoticeRewardForm_OPEN))
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-- if pcall(testFunc,2) then
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-- Debug.Log("true")
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-- else
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-- Debug.Log("false")
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-- end
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-- testFunc(2)
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-- GameCenter.ItemQuickGetSystem:OpenItemQuickGetForm(12)
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--GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_BONFIRE_REFRESH_PANEL)
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-- GameCenter.PushFixEvent(UILuaEventDefine.UIFreeGiftForm_OPEN)
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-- GameCenter.Network.DoResTest("MSG_WorldBonfire.ResWorldBonfirePanel",
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-- {
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-- ['param1'] = 1,
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-- ['param2'] = 0,
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-- ['remainTime'] = 881263,})
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-- GameCenter.PushFixEvent(UILuaEventDefine.UIShareAndLikeForm_OPEN, 1)
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-- GameCenter.PushFixEvent(UIEventDefine.UIWelfareGetItemForm_OPEN)
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-- GameCenter.PushFixEvent(UIEventDefine.UILimitShopTipsForm_OPEN)
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-- GameCenter.LimitShopSystem.NewShopId = 1
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-- GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_NEWLIMITSHOP_REFRESH);
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-- GameCenter.DailyActivitySystem:JoinActivity(3)
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-- GameCenter.PushFixEvent(UILuaEventDefine.UIFreeGiftForm_OPEN)
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GameCenter.MainFunctionSystem:DoFunctionCallBack(FunctionStartIdCode.Calendar)
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end
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return M
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