129 lines
4.0 KiB
C#
129 lines
4.0 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEnginePlayablesPlayableAssetWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Playables.PlayableAsset);
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Utils.BeginObjectRegister(type, L, translator, 0, 1, 2, 0);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreatePlayable", _m_CreatePlayable);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "duration", _g_get_duration);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "outputs", _g_get_outputs);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.Playables.PlayableAsset does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CreatePlayable(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Playables.PlayableAsset gen_to_be_invoked = (UnityEngine.Playables.PlayableAsset)translator.FastGetCSObj(L, 1);
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{
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UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 2, out _graph);
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UnityEngine.GameObject _owner = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject));
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UnityEngine.Playables.Playable gen_ret = gen_to_be_invoked.CreatePlayable( _graph, _owner );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_duration(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Playables.PlayableAsset gen_to_be_invoked = (UnityEngine.Playables.PlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.duration);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_outputs(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Playables.PlayableAsset gen_to_be_invoked = (UnityEngine.Playables.PlayableAsset)translator.FastGetCSObj(L, 1);
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translator.PushAny(L, gen_to_be_invoked.outputs);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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}
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}
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