Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/Tutorial_ICalcWrap.cs
2025-01-25 04:38:09 +08:00

99 lines
2.3 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class TutorialICalcWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(Tutorial.ICalc);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "add", _m_add);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "Tutorial.ICalc does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_add(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
Tutorial.ICalc gen_to_be_invoked = (Tutorial.ICalc)translator.FastGetCSObj(L, 1);
{
int _a = LuaAPI.xlua_tointeger(L, 2);
int _b = LuaAPI.xlua_tointeger(L, 3);
int gen_ret = gen_to_be_invoked.add( _a, _b );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}