Files
Main/Assets/GameAssets/RawResources/vfx/fxresources/fxmesh/eff_qlll_luolihuanying.FBX.meta
2025-01-25 04:38:09 +08:00

364 lines
9.3 KiB
Plaintext
Generated

fileFormatVersion: 2
guid: af235c3fbce6d3b47bcbcb22306bfa50
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: Bip001
100002: Bip001 Head
100004: Bip001 HeadNub
100006: Bip001 L Calf
100008: Bip001 L Clavicle
100010: Bip001 L Finger0
100012: Bip001 L Finger01
100014: Bip001 L Finger02
100016: Bip001 L Finger0Nub
100018: Bip001 L Finger1
100020: Bip001 L Finger11
100022: Bip001 L Finger12
100024: Bip001 L Finger1Nub
100026: Bip001 L Finger2
100028: Bip001 L Finger21
100030: Bip001 L Finger22
100032: Bip001 L Finger2Nub
100034: Bip001 L Finger3
100036: Bip001 L Finger31
100038: Bip001 L Finger32
100040: Bip001 L Finger3Nub
100042: Bip001 L Finger4
100044: Bip001 L Finger41
100046: Bip001 L Finger42
100048: Bip001 L Finger4Nub
100050: Bip001 L Foot
100052: Bip001 L Forearm
100054: Bip001 L Hand
100056: Bip001 L Thigh
100058: Bip001 L Toe0
100060: Bip001 L Toe0Nub
100062: Bip001 L UpperArm
100064: Bip001 Neck
100066: Bip001 Pelvis
100068: Bip001 R Calf
100070: Bip001 R Clavicle
100072: Bip001 R Finger0
100074: Bip001 R Finger01
100076: Bip001 R Finger02
100078: Bip001 R Finger0Nub
100080: Bip001 R Finger1
100082: Bip001 R Finger11
100084: Bip001 R Finger12
100086: Bip001 R Finger1Nub
100088: Bip001 R Finger2
100090: Bip001 R Finger21
100092: Bip001 R Finger22
100094: Bip001 R Finger2Nub
100096: Bip001 R Finger3
100098: Bip001 R Finger31
100100: Bip001 R Finger32
100102: Bip001 R Finger3Nub
100104: Bip001 R Finger4
100106: Bip001 R Finger41
100108: Bip001 R Finger42
100110: Bip001 R Finger4Nub
100112: Bip001 R Foot
100114: Bip001 R Forearm
100116: Bip001 R Hand
100118: Bip001 R Thigh
100120: Bip001 R Toe0
100122: Bip001 R Toe0Nub
100124: Bip001 R UpperArm
100126: Bip001 Spine
100128: Bip001 Spine1
100130: Bone001
100132: Bone002
100134: Bone003
100136: Bone004
100138: Bone005
100140: Bone005(mirrored)
100142: Bone006
100144: Bone006(mirrored)
100146: Bone007
100148: Bone007(mirrored)
100150: Bone008
100152: Bone008(mirrored)
100154: Bone009
100156: Bone009(mirrored)
100158: Bone010
100160: Bone010(mirrored)
100162: Bone011
100164: Bone011(mirrored)
100166: Bone012
100168: Bone012(mirrored)
100170: Bone013
100172: Bone013(mirrored)
100174: Bone014
100176: Bone014(mirrored)
100178: Bone015
100180: Bone015(mirrored)
100182: Bone016
100184: Bone016(mirrored)
100186: Bone017
100188: Bone017(mirrored)
100190: Bone018
100192: Bone018(mirrored)
100194: Bone019
100196: Bone019(mirrored)
100198: Bone020
100200: Bone020(mirrored)
100202: Bone022
100204: Bone022(mirrored)
100206: Bone023
100208: Bone023(mirrored)
100210: Bone024
100212: Bone024(mirrored)
100214: Bone025
100216: Bone025(mirrored)
100218: Bone026
100220: Bone026(mirrored)
100222: Bone027
100224: Bone027(mirrored)
100226: Bone028
100228: Bone028(mirrored)
100230: Bone029
100232: Bone029(mirrored)
100234: Bone030
100236: Bone030(mirrored)
100238: Bone031
100240: Bone031(mirrored)
100242: Bone032
100244: Bone032(mirrored)
100246: Bone033
100248: Bone033(mirrored)
100250: Bone034
100252: Bone034(mirrored)
100254: Bone035
100256: Bone036
100258: Bone037
100260: Bone038
100262: Bone039
100264: //RootNode
100266: m_50320
400000: Bip001
400002: Bip001 Head
400004: Bip001 HeadNub
400006: Bip001 L Calf
400008: Bip001 L Clavicle
400010: Bip001 L Finger0
400012: Bip001 L Finger01
400014: Bip001 L Finger02
400016: Bip001 L Finger0Nub
400018: Bip001 L Finger1
400020: Bip001 L Finger11
400022: Bip001 L Finger12
400024: Bip001 L Finger1Nub
400026: Bip001 L Finger2
400028: Bip001 L Finger21
400030: Bip001 L Finger22
400032: Bip001 L Finger2Nub
400034: Bip001 L Finger3
400036: Bip001 L Finger31
400038: Bip001 L Finger32
400040: Bip001 L Finger3Nub
400042: Bip001 L Finger4
400044: Bip001 L Finger41
400046: Bip001 L Finger42
400048: Bip001 L Finger4Nub
400050: Bip001 L Foot
400052: Bip001 L Forearm
400054: Bip001 L Hand
400056: Bip001 L Thigh
400058: Bip001 L Toe0
400060: Bip001 L Toe0Nub
400062: Bip001 L UpperArm
400064: Bip001 Neck
400066: Bip001 Pelvis
400068: Bip001 R Calf
400070: Bip001 R Clavicle
400072: Bip001 R Finger0
400074: Bip001 R Finger01
400076: Bip001 R Finger02
400078: Bip001 R Finger0Nub
400080: Bip001 R Finger1
400082: Bip001 R Finger11
400084: Bip001 R Finger12
400086: Bip001 R Finger1Nub
400088: Bip001 R Finger2
400090: Bip001 R Finger21
400092: Bip001 R Finger22
400094: Bip001 R Finger2Nub
400096: Bip001 R Finger3
400098: Bip001 R Finger31
400100: Bip001 R Finger32
400102: Bip001 R Finger3Nub
400104: Bip001 R Finger4
400106: Bip001 R Finger41
400108: Bip001 R Finger42
400110: Bip001 R Finger4Nub
400112: Bip001 R Foot
400114: Bip001 R Forearm
400116: Bip001 R Hand
400118: Bip001 R Thigh
400120: Bip001 R Toe0
400122: Bip001 R Toe0Nub
400124: Bip001 R UpperArm
400126: Bip001 Spine
400128: Bip001 Spine1
400130: Bone001
400132: Bone002
400134: Bone003
400136: Bone004
400138: Bone005
400140: Bone005(mirrored)
400142: Bone006
400144: Bone006(mirrored)
400146: Bone007
400148: Bone007(mirrored)
400150: Bone008
400152: Bone008(mirrored)
400154: Bone009
400156: Bone009(mirrored)
400158: Bone010
400160: Bone010(mirrored)
400162: Bone011
400164: Bone011(mirrored)
400166: Bone012
400168: Bone012(mirrored)
400170: Bone013
400172: Bone013(mirrored)
400174: Bone014
400176: Bone014(mirrored)
400178: Bone015
400180: Bone015(mirrored)
400182: Bone016
400184: Bone016(mirrored)
400186: Bone017
400188: Bone017(mirrored)
400190: Bone018
400192: Bone018(mirrored)
400194: Bone019
400196: Bone019(mirrored)
400198: Bone020
400200: Bone020(mirrored)
400202: Bone022
400204: Bone022(mirrored)
400206: Bone023
400208: Bone023(mirrored)
400210: Bone024
400212: Bone024(mirrored)
400214: Bone025
400216: Bone025(mirrored)
400218: Bone026
400220: Bone026(mirrored)
400222: Bone027
400224: Bone027(mirrored)
400226: Bone028
400228: Bone028(mirrored)
400230: Bone029
400232: Bone029(mirrored)
400234: Bone030
400236: Bone030(mirrored)
400238: Bone031
400240: Bone031(mirrored)
400242: Bone032
400244: Bone032(mirrored)
400246: Bone033
400248: Bone033(mirrored)
400250: Bone034
400252: Bone034(mirrored)
400254: Bone035
400256: Bone036
400258: Bone037
400260: Bone038
400262: Bone039
400264: //RootNode
400266: m_50320
2100000: 'Material #0'
4300000: m_50320
9500000: //RootNode
13700000: m_50320
externalObjects: {}
materials:
importMaterials: 0
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: