78 lines
1.4 KiB
Plaintext
78 lines
1.4 KiB
Plaintext
/*
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Author:yqf
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Date:2019-08-20
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Desc:处理两个摄像机的效果混合切换处理
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*/
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Shader "Ares/Camera/CameraBlendPass"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white"{}
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_TargetText ("Base (RGB)", 2D) = "white"{}
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_LerpValue ("LerpValue", float) = 0
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}
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SubShader
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{
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Pass
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{
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ZWrite Off
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ZTest Off
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Cull Off
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Lighting Off
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Fog {Mode Off}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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uniform sampler2D _MainTex;
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uniform sampler2D _TargetText;
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uniform float _LerpValue;
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uniform float4 _MainTex_TexelSize;
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uniform float4 _TargetText_TexelSize;
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struct v2f
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{
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float4 pos : POSITION;
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half2 uv0 : TEXCOORD0;
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half2 uv1 : TEXCOORD1;
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};
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v2f vert(appdata_img v)
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{
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v2f o = (v2f)0;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.uv0 = v.texcoord;
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o.uv1 = v.texcoord;
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#if defined(UNITY_UV_STARTS_AT_TOP)
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if(_MainTex_TexelSize.y < 0)
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{
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o.uv0.y = 1 - o.uv0.y;
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}
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if(_TargetText_TexelSize.y < 0)
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{
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o.uv1.y = 1 - o.uv1.y;
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o.uv0.y = 1 - o.uv0.y;
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}
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#endif
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return o;
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}
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fixed4 frag(v2f i) : COLOR
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{
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fixed4 color0 = tex2D(_TargetText, i.uv1);
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fixed4 color1 = tex2D(_MainTex, i.uv0);
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return lerp(color0, color1, _LerpValue);
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}
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ENDCG
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}
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}
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} |