24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_G2PReqRWBaoMing(MSG_CrossResourceWar.G2PReqRWBaoMing result);
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void GS2U_P2GResBaoMing(MSG_CrossResourceWar.P2GResBaoMing result);
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void GS2U_ResRWBaoMingState(MSG_CrossResourceWar.ResRWBaoMingState result);
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void GS2U_G2PReqRWBaoMingState(MSG_CrossResourceWar.G2PReqRWBaoMingState result);
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void GS2U_P2GRWChangeStateToAllServer(MSG_CrossResourceWar.P2GRWChangeStateToAllServer result);
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void GS2U_ResCrossRWarCloneInfo(MSG_CrossResourceWar.ResCrossRWarCloneInfo result);
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void GS2U_ResCrossRWarPlayerkillinfo(MSG_CrossResourceWar.ResCrossRWarPlayerkillinfo result);
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void GS2U_ResCrossRWSecondToBegin(MSG_CrossResourceWar.ResCrossRWSecondToBegin result);
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void GS2U_ResCrossRWarAllPlayerinfo(MSG_CrossResourceWar.ResCrossRWarAllPlayerinfo result);
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void GS2U_ResCrossRWShowEnd(MSG_CrossResourceWar.ResCrossRWShowEnd result);
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}
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}
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