Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Wonder.cs
2025-01-25 04:38:09 +08:00

40 lines
1.2 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResOpenWonderPanel( MSG_Wonder.ResOpenWonderPanel result )
{
//GameCenter.ShenWuSystem.GS2U_ResOpenWonderPanel(result);
}
public void GS2U_ResUseItemResult( MSG_Wonder.ResUseItemResult result )
{
//GameCenter.ShenWuSystem.GS2U_ResUseItemResult(result);
}
public void GS2U_ResWingInfo( MSG_Wonder.ResWingInfo result )
{
//GameCenter.WingsExSystem.CreateWingData(result.wonderInfo);
}
public void GS2U_ResUseAttrFruitResult(MSG_Wonder.ResUseAttrFruitResult result)
{
//GameCenter.ShenWuSystem.GS2U_ResUseAttrFruitResult(result);
}
//广播场景玩家封印等级变化
public void GS2U_ResEquipSealChangeSync(MSG_Wonder.ResEquipSealChangeSync result)
{
}
public void GS2U_ResActiveModelResult(MSG_Wonder.ResActiveModelResult result)
{
}
}
}