40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResOpenWonderPanel( MSG_Wonder.ResOpenWonderPanel result )
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{
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//GameCenter.ShenWuSystem.GS2U_ResOpenWonderPanel(result);
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}
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public void GS2U_ResUseItemResult( MSG_Wonder.ResUseItemResult result )
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{
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//GameCenter.ShenWuSystem.GS2U_ResUseItemResult(result);
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}
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public void GS2U_ResWingInfo( MSG_Wonder.ResWingInfo result )
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{
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//GameCenter.WingsExSystem.CreateWingData(result.wonderInfo);
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}
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public void GS2U_ResUseAttrFruitResult(MSG_Wonder.ResUseAttrFruitResult result)
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{
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//GameCenter.ShenWuSystem.GS2U_ResUseAttrFruitResult(result);
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}
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//广播场景玩家封印等级变化
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public void GS2U_ResEquipSealChangeSync(MSG_Wonder.ResEquipSealChangeSync result)
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{
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}
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public void GS2U_ResActiveModelResult(MSG_Wonder.ResActiveModelResult result)
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{
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}
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}
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}
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