Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_SoulBeast.cs
2025-01-25 04:38:09 +08:00

53 lines
1.6 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResSoulBeastBag( MSG_SoulBeast.ResSoulBeastBag result )
{
}
public void GS2U_ResSoulBeastList(MSG_SoulBeast.ResSoulBeastList result)
{
}
public void GS2U_ResSoulBeastInfo(MSG_SoulBeast.ResSoulBeastInfo result)
{
}
//public void GS2U_ResSoulBeastEquipDown(MSG_SoulBeast.ResSoulBeastEquipDown result)
//{
// GameCenter.MonsterSoulSystem.GS2U_ResSoulBeastEquipDown(result);
//}
//public void GS2U_ResSoulBeastEquipWear(MSG_SoulBeast.ResSoulBeastEquipWear result)
//{
// GameCenter.MonsterSoulSystem.GS2U_ResSoulBeastEquipWear(result);
//}
public void GS2U_ResSoulBeastEquipInfo(MSG_SoulBeast.ResSoulBeastEquipInfo result)
{
}
public void GS2U_ResSoulBeastEquipAdd(MSG_SoulBeast.ResSoulBeastEquipAdd result)
{
}
public void GS2U_ResSoulBeastItemAdd(MSG_SoulBeast.ResSoulBeastItemAdd result)
{
}
public void GS2U_ResSoulBeastGridNum(MSG_SoulBeast.ResSoulBeastGridNum result)
{
}
public void GS2U_ResDeleteSoulBeast(MSG_SoulBeast.ResDeleteSoulBeast result)
{
}
public void GS2U_ResSoulBeastItemUpdate(MSG_SoulBeast.ResSoulBeastItemUpdate result) {
}
}
}