53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResSoulBeastBag( MSG_SoulBeast.ResSoulBeastBag result )
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{
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}
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public void GS2U_ResSoulBeastList(MSG_SoulBeast.ResSoulBeastList result)
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{
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}
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public void GS2U_ResSoulBeastInfo(MSG_SoulBeast.ResSoulBeastInfo result)
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{
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}
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//public void GS2U_ResSoulBeastEquipDown(MSG_SoulBeast.ResSoulBeastEquipDown result)
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//{
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// GameCenter.MonsterSoulSystem.GS2U_ResSoulBeastEquipDown(result);
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//}
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//public void GS2U_ResSoulBeastEquipWear(MSG_SoulBeast.ResSoulBeastEquipWear result)
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//{
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// GameCenter.MonsterSoulSystem.GS2U_ResSoulBeastEquipWear(result);
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//}
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public void GS2U_ResSoulBeastEquipInfo(MSG_SoulBeast.ResSoulBeastEquipInfo result)
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{
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}
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public void GS2U_ResSoulBeastEquipAdd(MSG_SoulBeast.ResSoulBeastEquipAdd result)
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{
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}
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public void GS2U_ResSoulBeastItemAdd(MSG_SoulBeast.ResSoulBeastItemAdd result)
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{
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}
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public void GS2U_ResSoulBeastGridNum(MSG_SoulBeast.ResSoulBeastGridNum result)
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{
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}
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public void GS2U_ResDeleteSoulBeast(MSG_SoulBeast.ResDeleteSoulBeast result)
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{
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}
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public void GS2U_ResSoulBeastItemUpdate(MSG_SoulBeast.ResSoulBeastItemUpdate result) {
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}
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}
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}
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