Files
Main/Assets/Plugins/References/FuncellBase/AssetsRequest/AssetRequest/BytesAsset.cs
2025-01-25 04:38:09 +08:00

39 lines
699 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Thousandto.Core.Base
{
public class BytesAsset : UnityEngine.Object
{
private byte[] _contents;
private object _param;
public byte[] Contents
{
get
{
return _contents;
}
}
public object Param
{
get
{
return _param;
}
}
internal BytesAsset(string nm, byte[] content,object param)
:base()
{
name = nm;
_contents = content;
_param = param;
}
}
}