348 lines
7.8 KiB
C#
348 lines
7.8 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using AnimationOrTween;
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using System.Collections.Generic;
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/// <summary>
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/// Play the specified tween on click.
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/// </summary>
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[ExecuteInEditMode]
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[AddComponentMenu("NGUI/Interaction/Play Tween")]
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public class UIPlayTween : MonoBehaviour
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{
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static public UIPlayTween current;
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/// <summary>
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/// Target on which there is one or more tween.
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/// </summary>
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public GameObject tweenTarget;
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/// <summary>
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/// If there are multiple tweens, you can choose which ones get activated by changing their group.
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/// </summary>
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public int tweenGroup = 0;
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/// <summary>
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/// Which event will trigger the tween.
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/// </summary>
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public Trigger trigger = Trigger.OnClick;
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/// <summary>
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/// Direction to tween in.
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/// </summary>
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public Direction playDirection = Direction.Forward;
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/// <summary>
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/// Whether the tween will be reset to the start or end when activated. If not, it will continue from where it currently is.
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/// </summary>
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public bool resetOnPlay = false;
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/// <summary>
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/// Whether the tween will be reset to the start if it's disabled when activated.
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/// </summary>
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public bool resetIfDisabled = false;
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/// <summary>
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/// What to do if the tweenTarget game object is currently disabled.
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/// </summary>
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public EnableCondition ifDisabledOnPlay = EnableCondition.DoNothing;
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/// <summary>
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/// What to do with the tweenTarget after the tween finishes.
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/// </summary>
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public DisableCondition disableWhenFinished = DisableCondition.DoNotDisable;
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/// <summary>
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/// Whether the tweens on the child game objects will be considered.
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/// </summary>
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public bool includeChildren = false;
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/// <summary>
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/// Event delegates called when the animation finishes.
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/// </summary>
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public List<EventDelegate> onFinished = new List<EventDelegate>();
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// Deprecated functionality, kept for backwards compatibility
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[HideInInspector][SerializeField] GameObject eventReceiver;
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[HideInInspector][SerializeField] string callWhenFinished;
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UITweener[] mTweens;
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bool mStarted = false;
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int mActive = 0;
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bool mActivated = false;
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void Awake ()
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{
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// Remove deprecated functionality if new one is used
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if (eventReceiver != null && EventDelegate.IsValid(onFinished))
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{
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eventReceiver = null;
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callWhenFinished = null;
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#if UNITY_EDITOR
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NGUITools.SetDirty(this);
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#endif
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}
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}
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void Start()
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{
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mStarted = true;
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if (tweenTarget == null)
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{
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tweenTarget = gameObject;
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#if UNITY_EDITOR
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NGUITools.SetDirty(this);
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#endif
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}
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}
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void OnEnable ()
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) return;
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#endif
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if (mStarted) OnHover(UICamera.IsHighlighted(gameObject));
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if (UICamera.currentTouch != null)
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{
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if (trigger == Trigger.OnPress || trigger == Trigger.OnPressTrue)
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mActivated = (UICamera.currentTouch.pressed == gameObject);
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if (trigger == Trigger.OnHover || trigger == Trigger.OnHoverTrue)
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mActivated = (UICamera.currentTouch.current == gameObject);
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}
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UIToggle toggle = GetComponent<UIToggle>();
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if (toggle != null) EventDelegate.Add(toggle.onChange, OnToggle);
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}
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void OnDisable ()
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) return;
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#endif
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UIToggle toggle = GetComponent<UIToggle>();
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if (toggle != null) EventDelegate.Remove(toggle.onChange, OnToggle);
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}
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void OnDragOver () { if (trigger == Trigger.OnHover) OnHover(true); }
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void OnHover (bool isOver)
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{
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if (enabled)
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{
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if (trigger == Trigger.OnHover ||
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(trigger == Trigger.OnHoverTrue && isOver) ||
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(trigger == Trigger.OnHoverFalse && !isOver))
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{
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mActivated = isOver && (trigger == Trigger.OnHover);
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Play(isOver);
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}
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}
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}
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void OnDragOut ()
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{
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if (enabled && mActivated)
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{
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mActivated = false;
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Play(false);
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}
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}
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void OnPress (bool isPressed)
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{
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if (enabled)
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{
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if (trigger == Trigger.OnPress ||
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(trigger == Trigger.OnPressTrue && isPressed) ||
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(trigger == Trigger.OnPressFalse && !isPressed))
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{
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mActivated = isPressed && (trigger == Trigger.OnPress);
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Play(isPressed);
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}
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}
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}
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void OnClick ()
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{
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if (enabled && trigger == Trigger.OnClick)
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{
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Play(true);
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}
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}
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void OnDoubleClick ()
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{
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if (enabled && trigger == Trigger.OnDoubleClick)
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{
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Play(true);
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}
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}
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void OnSelect (bool isSelected)
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{
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if (enabled)
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{
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if (trigger == Trigger.OnSelect ||
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(trigger == Trigger.OnSelectTrue && isSelected) ||
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(trigger == Trigger.OnSelectFalse && !isSelected))
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{
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mActivated = isSelected && (trigger == Trigger.OnSelect);
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Play(isSelected);
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}
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}
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}
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void OnToggle ()
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{
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if (!enabled || UIToggle.current == null) return;
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if (trigger == Trigger.OnActivate ||
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(trigger == Trigger.OnActivateTrue && UIToggle.current.value) ||
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(trigger == Trigger.OnActivateFalse && !UIToggle.current.value))
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Play(UIToggle.current.value);
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}
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void Update ()
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) return;
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#endif
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if (disableWhenFinished != DisableCondition.DoNotDisable && mTweens != null)
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{
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bool isFinished = true;
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bool properDirection = true;
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for (int i = 0, imax = mTweens.Length; i < imax; ++i)
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{
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UITweener tw = mTweens[i];
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if (tw.tweenGroup != tweenGroup) continue;
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if (tw.enabled)
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{
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isFinished = false;
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break;
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}
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else if ((int)tw.direction != (int)disableWhenFinished)
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{
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properDirection = false;
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}
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}
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if (isFinished)
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{
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if (properDirection) NGUITools.SetActive(tweenTarget, false);
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mTweens = null;
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}
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}
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}
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/// <summary>
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/// Activate the tweeners.
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/// </summary>
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public void Play (bool forward)
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{
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mActive = 0;
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GameObject go = (tweenTarget == null) ? gameObject : tweenTarget;
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if (!NGUITools.GetActive(go))
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{
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// If the object is disabled, don't do anything
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if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) return;
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// Enable the game object before tweening it
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NGUITools.SetActive(go, true);
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}
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// Gather the tweening components
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mTweens = includeChildren ? go.GetComponentsInChildren<UITweener>() : go.GetComponents<UITweener>();
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if (mTweens.Length == 0)
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{
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// No tweeners found -- should we disable the object?
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if (disableWhenFinished != DisableCondition.DoNotDisable)
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NGUITools.SetActive(tweenTarget, false);
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}
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else
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{
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bool activated = false;
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if (playDirection == Direction.Reverse) forward = !forward;
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// Run through all located tween components
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for (int i = 0, imax = mTweens.Length; i < imax; ++i)
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{
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UITweener tw = mTweens[i];
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// If the tweener's group matches, we can work with it
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if (tw.tweenGroup == tweenGroup)
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{
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// Ensure that the game objects are enabled
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if (!activated && !NGUITools.GetActive(go))
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{
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activated = true;
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NGUITools.SetActive(go, true);
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}
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++mActive;
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// Toggle or activate the tween component
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if (playDirection == Direction.Toggle)
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{
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// Listen for tween finished messages
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EventDelegate.Add(tw.onFinished, OnFinished, true);
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tw.Toggle();
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}
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else
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{
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if (resetOnPlay || (resetIfDisabled && !tw.enabled))
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{
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tw.Play(forward);
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tw.ResetToBeginning();
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}
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// Listen for tween finished messages
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EventDelegate.Add(tw.onFinished, OnFinished, true);
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tw.Play(forward);
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}
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}
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}
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}
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}
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/// <summary>
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/// Callback triggered when each tween executed by this script finishes.
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/// </summary>
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void OnFinished ()
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{
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if (--mActive == 0 && current == null)
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{
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current = this;
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EventDelegate.Execute(onFinished);
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// Legacy functionality
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if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished))
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eventReceiver.SendMessage(callWhenFinished, SendMessageOptions.DontRequireReceiver);
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eventReceiver = null;
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current = null;
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}
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}
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}
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