130 lines
3.3 KiB
C#
130 lines
3.3 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using System.Collections.Generic;
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/// <summary>
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/// Attaching this script to an object will let you trigger remote functions using NGUI events.
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/// </summary>
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[AddComponentMenu("NGUI/Interaction/Event Trigger")]
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public class UIEventTrigger : MonoBehaviour
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{
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static public UIEventTrigger current;
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public List<EventDelegate> onHoverOver = new List<EventDelegate>();
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public List<EventDelegate> onHoverOut = new List<EventDelegate>();
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public List<EventDelegate> onPress = new List<EventDelegate>();
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public List<EventDelegate> onRelease = new List<EventDelegate>();
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public List<EventDelegate> onSelect = new List<EventDelegate>();
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public List<EventDelegate> onDeselect = new List<EventDelegate>();
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public List<EventDelegate> onClick = new List<EventDelegate>();
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public List<EventDelegate> onDoubleClick = new List<EventDelegate>();
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public List<EventDelegate> onDragStart = new List<EventDelegate>();
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public List<EventDelegate> onDragEnd = new List<EventDelegate>();
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public List<EventDelegate> onDragOver = new List<EventDelegate>();
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public List<EventDelegate> onDragOut = new List<EventDelegate>();
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public List<EventDelegate> onDrag = new List<EventDelegate>();
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/// <summary>
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/// Whether the collider is enabled and the widget can be interacted with.
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/// </summary>
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public bool isColliderEnabled
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{
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get
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{
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Collider c = GetComponent<Collider>();
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if (c != null) return c.enabled;
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Collider2D b = GetComponent<Collider2D>();
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return (b != null && b.enabled);
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}
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}
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void OnHover (bool isOver)
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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if (isOver) EventDelegate.Execute(onHoverOver);
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else EventDelegate.Execute(onHoverOut);
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current = null;
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}
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void OnPress (bool pressed)
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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if (pressed) EventDelegate.Execute(onPress);
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else EventDelegate.Execute(onRelease);
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current = null;
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}
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void OnSelect (bool selected)
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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if (selected) EventDelegate.Execute(onSelect);
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else EventDelegate.Execute(onDeselect);
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current = null;
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}
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void OnClick ()
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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EventDelegate.Execute(onClick);
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current = null;
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}
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void OnDoubleClick ()
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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EventDelegate.Execute(onDoubleClick);
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current = null;
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}
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void OnDragStart ()
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{
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if (current != null) return;
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current = this;
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EventDelegate.Execute(onDragStart);
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current = null;
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}
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void OnDragEnd ()
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{
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if (current != null) return;
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current = this;
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EventDelegate.Execute(onDragEnd);
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current = null;
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}
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void OnDragOver (GameObject go)
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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EventDelegate.Execute(onDragOver);
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current = null;
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}
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void OnDragOut (GameObject go)
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{
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if (current != null || !isColliderEnabled) return;
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current = this;
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EventDelegate.Execute(onDragOut);
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current = null;
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}
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void OnDrag (Vector2 delta)
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{
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if (current != null) return;
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current = this;
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EventDelegate.Execute(onDrag);
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current = null;
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}
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}
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