28 lines
401 B
C#
28 lines
401 B
C#
using System;
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using UnityEngine;
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namespace AmplifyBloom
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{
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[Serializable]
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public class AmplifyPassCache
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{
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[SerializeField]
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internal Vector4[] Offsets;
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[SerializeField]
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internal Vector4[] Weights;
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public AmplifyPassCache()
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{
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this.Offsets = new Vector4[16];
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this.Weights = new Vector4[16];
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}
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public void Destroy()
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{
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this.Offsets = null;
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this.Weights = null;
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}
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}
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}
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