Files
Main/Assets/Launcher/ExternalLibs/AmplifyBloom/AmplifyBokehData.cs
2025-01-25 04:38:09 +08:00

29 lines
481 B
C#

using System;
using UnityEngine;
namespace AmplifyBloom
{
[Serializable]
public class AmplifyBokehData
{
internal RenderTexture BokehRenderTexture;
internal Vector4[] Offsets;
public AmplifyBokehData(Vector4[] offsets)
{
this.Offsets = offsets;
}
public void Destroy()
{
if (this.BokehRenderTexture != null)
{
AmplifyUtils.ReleaseTempRenderTarget(this.BokehRenderTexture);
this.BokehRenderTexture = null;
}
this.Offsets = null;
}
}
}