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Main/Assets/GameAssets/Resources/MapInfo/map010_MapInfo_Subs.xml
2025-01-25 04:38:09 +08:00

61 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Object type="Object"
name="[ServerSceneEditor]">
<component type="Transform"
valueType="UnityEngine.Transform"
value="0,0,0,0,0,0"/>
<Object type="Object"
name="[WayPoint]">
<component type="Transform"
valueType="UnityEngine.Transform"
value="0,0,0,0,0,0"/>
<Object type="Object"
name="WayPoint">
<component type="Transform"
valueType="UnityEngine.Transform"
value="13.93,0.01747476,6.79,0,0,0"/>
<component type="Component"
valueType="SceneEditor.Proxy.Plugin.WayPoint, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<m_neighbors type="List"
count="1"
valueType="System.Collections.Generic.List`1[[UnityEngine.Transform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]">
<item type="WayPoint"
name="WayPoint1"
valueType="System.Collections.Generic.List`1[[UnityEngine.Transform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/>
</m_neighbors>
<m_debugDraw type="Atom"
value="True"
valueType="System.Boolean"/>
<m_name type="String"
value="WayPoint"
valueType="System.String"/>
<m_id type="Atom"
value="0"
valueType="System.Int32"/>
</component>
</Object>
<Object type="Object"
name="WayPoint1">
<component type="Transform"
valueType="UnityEngine.Transform"
value="9.63,0.01747476,11.77,0,0,0"/>
<component type="Component"
valueType="SceneEditor.Proxy.Plugin.WayPoint, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<m_neighbors type="List"
count="0"
valueType="System.Collections.Generic.List`1[[UnityEngine.Transform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"/>
<m_debugDraw type="Atom"
value="True"
valueType="System.Boolean"/>
<m_name type="String"
value="WayPoint1"
valueType="System.String"/>
<m_id type="Atom"
value="1"
valueType="System.Int32"/>
</component>
</Object>
</Object>
</Object>