118 lines
4.9 KiB
Lua
118 lines
4.9 KiB
Lua
------------------------------------------------
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--作者: dhq
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--日期: 2019-10-22
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--文件: SuitGemBossLogic.lua
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--模块: SuitGemBossLogic
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------------------------------------------------
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local SuitGemBossLogic = {
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--父逻辑系统
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Parent = nil,
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Msg = nil, --服务器返回消息
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LeaveTimerCounter = nil,
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}
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function SuitGemBossLogic:OnEnterScene(parent)
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self.Parent = parent
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--设置开关
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GameCenter.MapLogicSwitch.CanRide = true
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GameCenter.MapLogicSwitch.CanFly = true
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GameCenter.MapLogicSwitch.CanRollDoge = true
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GameCenter.MapLogicSwitch.CanMandate = true
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GameCenter.MapLogicSwitch.CanOpenTeam = true
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GameCenter.MapLogicSwitch.ShowNewFunction = true
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GameCenter.MapLogicSwitch.UseAutoStrikeBack = true
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GameCenter.MapLogicSwitch.CanTeleport = true
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GameCenter.MapLogicSwitch.IsCopyMap = true
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GameCenter.MapLogicSwitch.IsPlaneCopyMap = false
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GameCenter.MapLogicSwitch.HoldFighting = false
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GameCenter.MapLogicSwitch.EventOpen = UnityUtils.GetObjct2Int(UILuaEventDefine.UISuitGemWorldBossCopyLeftForm_OPEN)
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GameCenter.MapLogicSwitch.EventClose = UnityUtils.GetObjct2Int(UILuaEventDefine.UISuitGemWorldBossCopyLeftForm_CLOSE)
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GameCenter.MapLogicSwitch.OtherSprName = "tongyong"
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if GameCenter.BossSystem.SuitGemBossType == SuitGemBossEnum.SuitBoss then
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GameCenter.MapLogicSwitch.OtherName = DataConfig.DataMessageString.Get("Boss_Suit_Title")
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elseif GameCenter.BossSystem.SuitGemBossType == SuitGemBossEnum.GemBoss then
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GameCenter.MapLogicSwitch.OtherName = DataConfig.DataMessageString.Get("Boss_Gem_Title")
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end
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local _bossID = GameCenter.BossSystem.CurSelectBossID
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if _bossID <= 0 then
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_bossID = GameCenter.BossInfoTipsSystem.CustomCfgID
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end
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local _bossCfg = DataConfig.DataBossnewWorld[_bossID]
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if _bossCfg then
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local _curMapID = self.Parent.MapCfg.MapId
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if _curMapID == _bossCfg.CloneMap then
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local _posList = Utils.SplitStr(_bossCfg.Pos, "_")
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local _pos = Vector2(tonumber(_posList[1]),tonumber(_posList[2]))
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GameCenter.PathSearchSystem:SearchPathToPosBoss(true, _pos, _bossID)
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end
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end
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GameCenter.PushFixEvent(UIEventDefine.UIBossForm_CLOSE)
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--关掉菜单
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GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_MAINMENU)
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GameCenter.PushFixEvent(UIEventDefine.UISuitGemWorldBossCopyForm_OPEN)
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GameCenter.PushFixEvent(UIEventDefine.UIBossUpdateItemUseForm_OPEN, MapLogicTypeDefine.SuitGemCopy)
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self.LeaveTimerCounter = nil
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end
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function SuitGemBossLogic:OnLeaveScene()
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self.Msg = nil
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GameCenter.PushFixEvent(UIEventDefine.UISuitGemWorldBossCopyForm_CLOSE)
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end
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--处理协议
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function SuitGemBossLogic:OnMsgHandle(msg)
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if msg.MsgID == GameCenter.Network.GetMsgID("MSG_Boss.ResSuitGemBossEndTime") then
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--天罚值满了,进入倒计时状态
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self.LeaveTimerCounter = 30
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end
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end
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--更新
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function SuitGemBossLogic:Update(dt)
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if self.LeaveTimerCounter ~= nil then
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self.LeaveTimerCounter = self.LeaveTimerCounter - dt
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if self.LeaveTimerCounter < 0 then
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--发送退出消息
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GameCenter.MapLogicSystem:SendLeaveMapMsg()
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self.LeaveTimerCounter = nil
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end
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end
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end
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function SuitGemBossLogic:GetMainUIState()
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return {
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[MainFormSubPanel.PlayerHead] = true, --主角头像
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[MainFormSubPanel.TargetHead] = true, --目标头像
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[MainFormSubPanel.TopMenu] = true, --顶部菜单
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[MainFormSubPanel.MiniMap] = true, --小地图
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[MainFormSubPanel.FlySwordGrave] = true, --境界
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[MainFormSubPanel.TaskAndTeam] = true, --任务和组队
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[MainFormSubPanel.Joystick] = true, --摇杆
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[MainFormSubPanel.Exp] = true, --经验
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[MainFormSubPanel.MiniChat] = true, --小聊天框
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[MainFormSubPanel.Skill] = true, --技能
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[MainFormSubPanel.SelectPkMode] = true, --选择PK模式
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[MainFormSubPanel.FunctionFly] = true, --新功能开启飞行界面
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[MainFormSubPanel.FastPrompt] = true, --快速提醒界面
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[MainFormSubPanel.FastBts] = true, --快速操作按钮界面
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[MainFormSubPanel.Ping] = true, --ping
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[MainFormSubPanel.SkillWarning] = false, --技能释放警示
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[MainFormSubPanel.CustomBtn] = true, --自定义按钮
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[MainFormSubPanel.SitDown] = false, --打坐
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[MainFormSubPanel.RemotePlayerHead] = true, --远程玩家头像
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[MainFormSubPanel.ChangeSkill] = true, --变身技能
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}
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end
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function SuitGemBossLogic:GetMainLeftUIState()
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return {
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[MainLeftSubPanel.Task] = false, --任务分页
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[MainLeftSubPanel.Team] = true, --队伍分页
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[MainLeftSubPanel.Other] = true, --其他分页
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}
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end
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return SuitGemBossLogic |