Files
Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/UnityEngine_ResourcesWrap.cs
2025-01-25 04:38:09 +08:00

438 lines
15 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineResourcesWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Resources);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 12, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectsOfTypeAll", _m_FindObjectsOfTypeAll_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Load", _m_Load_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadAsync", _m_LoadAsync_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadAll", _m_LoadAll_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBuiltinResource", _m_GetBuiltinResource_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadAsset", _m_UnloadAsset_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadUnusedAssets", _m_UnloadUnusedAssets_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "InstanceIDToObject", _m_InstanceIDToObject_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "InstanceIDToObjectList", _m_InstanceIDToObjectList_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "InstanceIDIsValid", _m_InstanceIDIsValid_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "InstanceIDsToValidArray", _m_InstanceIDsToValidArray_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
UnityEngine.Resources gen_ret = new UnityEngine.Resources();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindObjectsOfTypeAll_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type));
UnityEngine.Object[] gen_ret = UnityEngine.Resources.FindObjectsOfTypeAll( _type );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Load_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
{
string _path = LuaAPI.lua_tostring(L, 1);
UnityEngine.Object gen_ret = UnityEngine.Resources.Load( _path );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 2))
{
string _path = LuaAPI.lua_tostring(L, 1);
System.Type _systemTypeInstance = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
UnityEngine.Object gen_ret = UnityEngine.Resources.Load( _path, _systemTypeInstance );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.Load!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LoadAsync_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
{
string _path = LuaAPI.lua_tostring(L, 1);
UnityEngine.ResourceRequest gen_ret = UnityEngine.Resources.LoadAsync( _path );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 2))
{
string _path = LuaAPI.lua_tostring(L, 1);
System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
UnityEngine.ResourceRequest gen_ret = UnityEngine.Resources.LoadAsync( _path, _type );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.LoadAsync!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LoadAll_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
{
string _path = LuaAPI.lua_tostring(L, 1);
UnityEngine.Object[] gen_ret = UnityEngine.Resources.LoadAll( _path );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 2))
{
string _path = LuaAPI.lua_tostring(L, 1);
System.Type _systemTypeInstance = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
UnityEngine.Object[] gen_ret = UnityEngine.Resources.LoadAll( _path, _systemTypeInstance );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.LoadAll!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetBuiltinResource_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type));
string _path = LuaAPI.lua_tostring(L, 2);
UnityEngine.Object gen_ret = UnityEngine.Resources.GetBuiltinResource( _type, _path );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UnloadAsset_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Object _assetToUnload = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
UnityEngine.Resources.UnloadAsset( _assetToUnload );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UnloadUnusedAssets_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.AsyncOperation gen_ret = UnityEngine.Resources.UnloadUnusedAssets( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InstanceIDToObject_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
int _instanceID = LuaAPI.xlua_tointeger(L, 1);
UnityEngine.Object gen_ret = UnityEngine.Resources.InstanceIDToObject( _instanceID );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InstanceIDToObjectList_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
Unity.Collections.NativeArray<int> _instanceIDs;translator.Get(L, 1, out _instanceIDs);
System.Collections.Generic.List<UnityEngine.Object> _objects = (System.Collections.Generic.List<UnityEngine.Object>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Object>));
UnityEngine.Resources.InstanceIDToObjectList( _instanceIDs, _objects );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InstanceIDIsValid_xlua_st_(RealStatePtr L)
{
try {
{
int _instanceId = LuaAPI.xlua_tointeger(L, 1);
bool gen_ret = UnityEngine.Resources.InstanceIDIsValid( _instanceId );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InstanceIDsToValidArray_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
Unity.Collections.NativeArray<int> _instanceIDs;translator.Get(L, 1, out _instanceIDs);
Unity.Collections.NativeArray<bool> _validArray;translator.Get(L, 2, out _validArray);
UnityEngine.Resources.InstanceIDsToValidArray( _instanceIDs, _validArray );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}