353 lines
14 KiB
C#
353 lines
14 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineRaycastHitWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.RaycastHit);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 13, 4);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "collider", _g_get_collider);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "colliderInstanceID", _g_get_colliderInstanceID);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "point", _g_get_point);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "normal", _g_get_normal);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "barycentricCoordinate", _g_get_barycentricCoordinate);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "distance", _g_get_distance);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "triangleIndex", _g_get_triangleIndex);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureCoord", _g_get_textureCoord);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureCoord2", _g_get_textureCoord2);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "rigidbody", _g_get_rigidbody);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "articulationBody", _g_get_articulationBody);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapCoord", _g_get_lightmapCoord);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "point", _s_set_point);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "normal", _s_set_normal);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "barycentricCoordinate", _s_set_barycentricCoordinate);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "distance", _s_set_distance);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.RaycastHit));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RaycastHit constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_collider(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.collider);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_colliderInstanceID(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.colliderInstanceID);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_point(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.point);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_normal(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.normal);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_barycentricCoordinate(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.barycentricCoordinate);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_distance(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.distance);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_triangleIndex(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.triangleIndex);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_textureCoord(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.textureCoord);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_textureCoord2(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.textureCoord2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_transform(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.transform);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_rigidbody(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.rigidbody);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_articulationBody(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.articulationBody);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_lightmapCoord(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.lightmapCoord);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_point(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.point = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_normal(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.normal = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_barycentricCoordinate(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.barycentricCoordinate = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_distance(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.distance = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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