Files
Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/UnityEngine_Camera_GateFitParametersWrap.cs
2025-01-25 04:38:09 +08:00

160 lines
5.4 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineCameraGateFitParametersWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Camera.GateFitParameters);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 2);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "aspect", _g_get_aspect);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mode", _s_set_mode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "aspect", _s_set_aspect);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 3 && (translator.Assignable<UnityEngine.Camera.GateFitMode>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Camera.GateFitMode _mode;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_mode = (UnityEngine.Camera.GateFitMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _mode);
float _aspect = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.Camera.GateFitParameters gen_ret = new UnityEngine.Camera.GateFitParameters(_mode, _aspect);
translator.Push(L, gen_ret);
return 1;
}
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.Camera.GateFitParameters));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Camera.GateFitParameters constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mode(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineCameraGateFitMode(L, gen_to_be_invoked.mode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_aspect(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.aspect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mode(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Camera.GateFitMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Camera.GateFitMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.mode = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_aspect(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.aspect = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}