Files
Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/UIShandowPlaneWrap.cs
2025-01-25 04:38:09 +08:00

201 lines
6.0 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UIShandowPlaneWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UIShandowPlane);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 1, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetShandow", _m_SetShandow);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DelShandow", _m_DelShandow);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RealseMat", _m_RealseMat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "ShandowCast_NotReciver", _g_get_ShandowCast_NotReciver);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "ShandowCast_NotReciver", _s_set_ShandowCast_NotReciver);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
UIShandowPlane gen_ret = new UIShandowPlane();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UIShandowPlane constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetShandow(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UIShandowPlane gen_to_be_invoked = (UIShandowPlane)translator.FastGetCSObj(L, 1);
{
Thousandto.GameUI.Form.UIRoleSkinCompoent _roleCmp = (Thousandto.GameUI.Form.UIRoleSkinCompoent)translator.GetObject(L, 2, typeof(Thousandto.GameUI.Form.UIRoleSkinCompoent));
gen_to_be_invoked.SetShandow( _roleCmp );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DelShandow(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UIShandowPlane gen_to_be_invoked = (UIShandowPlane)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.DelShandow( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RealseMat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UIShandowPlane gen_to_be_invoked = (UIShandowPlane)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.RealseMat( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_ShandowCast_NotReciver(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UIShandowPlane gen_to_be_invoked = (UIShandowPlane)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.ShandowCast_NotReciver);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_ShandowCast_NotReciver(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UIShandowPlane gen_to_be_invoked = (UIShandowPlane)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.ShandowCast_NotReciver = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}