29 lines
722 B
C#
29 lines
722 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace UnityEngine
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{
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/// <summary>
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/// GameObject的扩展
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/// </summary>
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public static class GameObjectExtension
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{
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/// <summary>
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/// 获取组件的操作,如果有则直接获取,没有,则添加
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="go"></param>
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/// <returns></returns>
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public static T RequireComponent<T>(this GameObject go) where T:Component
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{
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var cm = go.GetComponent<T>();
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if (cm == null)
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{
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cm = go.AddComponent<T>();
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}
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return cm;
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}
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}
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}
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