Files
Main/Assets/GameAssets/Resources/GameUI/Common/UnityEngine/GameObjectExtension.cs
2025-01-25 04:38:09 +08:00

29 lines
722 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace UnityEngine
{
/// <summary>
/// GameObject的扩展
/// </summary>
public static class GameObjectExtension
{
/// <summary>
/// 获取组件的操作,如果有则直接获取,没有,则添加
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="go"></param>
/// <returns></returns>
public static T RequireComponent<T>(this GameObject go) where T:Component
{
var cm = go.GetComponent<T>();
if (cm == null)
{
cm = go.AddComponent<T>();
}
return cm;
}
}
}