56 lines
1.0 KiB
Plaintext
56 lines
1.0 KiB
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Ares/SpecialEffect/FS_Shadow"
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{
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Properties {
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_Color ("Main Color", Color) = (1, 1, 1, 1)
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_MainTex ("Base", 2D) = "white" {}
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}
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SubShader {
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Tags { "RenderType" = "Transparent" "Queue" = "Transparent+50" }
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Cull Off
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Lighting Off
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ZWrite Off
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Fog { Mode Off }
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Blend Zero SrcColor
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Pass
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{
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Name "SIMPLE"
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Cull Back
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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uniform sampler2D _MainTex;
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uniform half4 _MainTex_ST;
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struct v2f_base
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{
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float4 pos : SV_POSITION;
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half2 uv : TEXCOORD0;
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};
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v2f_base vert(appdata_base v)
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{
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v2f_base o;
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o.pos = UnityObjectToClipPos( v.vertex );
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o.uv = TRANSFORM_TEX( v.texcoord, _MainTex );
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return o;
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}
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fixed4 frag(v2f_base i) :COLOR
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{
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return tex2D(_MainTex,i.uv);
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}
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ENDCG
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}
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}
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FallBack Off
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}
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