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Main/Assets/GameAssets/RawResources/shader/Ares/Particle/Additive_Distort.shader
2025-01-25 04:38:09 +08:00

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Shader "Ares/Particle/Additive_Distort"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ColorMultiplier("Color Multipler",range(0,10)) = 2
_MainTex ("Effect Texture", 2D) = "black" {}
_MaskTex ("Mask", 2D) = "white" {}
_Alpha ( "Transparent ratio", Range( 0, 1 ) ) = 1
_NoiseTex("Distort Texture ( R )",2D) = "white"{}
_TimeScale("Speed", range ( -1, 1 ) ) = 0
_DistortScaleX( "Strength X", range ( 0, 1 ) ) = 0.1
_DistortScaleY( "Strength Y", range ( 0, 1 ) ) = 0.1
_UseClip("UseClip",float) = 0
_ClipRect("ClipRect",Vector)= (-50000,-50000,50000,50000)
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
UsePass "Gonbest/Legacy/ParticleHelper/COMMON&ADD&DISTORT"
}
Fallback "Gonbest/FallBack/FBNothing"
}