27 lines
903 B
Plaintext
27 lines
903 B
Plaintext
Shader "Ares/Particle/Additive_Distort"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1, 1, 1, 1)
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_ColorMultiplier("Color Multipler",range(0,10)) = 2
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_MainTex ("Effect Texture", 2D) = "black" {}
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_MaskTex ("Mask", 2D) = "white" {}
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_Alpha ( "Transparent ratio", Range( 0, 1 ) ) = 1
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_NoiseTex("Distort Texture ( R )",2D) = "white"{}
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_TimeScale("Speed", range ( -1, 1 ) ) = 0
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_DistortScaleX( "Strength X", range ( 0, 1 ) ) = 0.1
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_DistortScaleY( "Strength Y", range ( 0, 1 ) ) = 0.1
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_UseClip("UseClip",float) = 0
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_ClipRect("ClipRect",Vector)= (-50000,-50000,50000,50000)
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_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
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_BloomFactor("BloomFactor", float) = 0
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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UsePass "Gonbest/Legacy/ParticleHelper/COMMON&ADD&DISTORT"
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}
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Fallback "Gonbest/FallBack/FBNothing"
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} |