38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
Shader "Ares/AAAAAAAAAAATest"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1, 1, 1, 1)
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_ColorMultiplier("Color Multipler",range(0,2)) = 1
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_MainTex ("RG:各项异性光偏移&B:环境遮挡&A:透明度", 2D) = "white" {}
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_Cutoff ("CutOff", Range(0,1)) = 0.3
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_SpecularShift("各项异性光偏移参数", Range( -1 , 1)) = -1
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_SpecularPower1("各项异性光强度1",Range(0,1000)) = 300
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_SpecularColor1("各项异性光颜色1", Color) = (0.5,0.5,0.5,1)
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_SpecularPower2 ("各项异性光强度2", Range(0, 100)) = 40
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_SpecularColor2("各项异性光颜色2", Color) = (0.5,0.5,0.5,1)
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_SpecularRange("各项异性光范围", Range( 0 , 5)) = 0
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_PBRInstensity("PBR的强度", Range( 0 , 1)) = 0
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_EnvDiffPower("间接散射光",Range(0,4)) = 1
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_EnvSpecPower("间接高光",Range(0,4)) = 1
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_EnvCube("环境Cube", Cube) = "grey" {}
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_BumpScale("法线比率",Range(0,2)) = 1 //发现比率
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_BumpMap("法线贴图",2D) = "black"{}
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_MainLightPos("主光方向",Vector) = (0,0,0,1)
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_MainLightColor("主光颜色",Color) = (1,1,1,1)
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_ISUI("(> 0.5) is ui",float) = 0
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}
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SubShader
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{
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UsePass "Gonbest/PBR/NewHairPBRHelper/WRITE&TEST"
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UsePass "Gonbest/PBR/NewHairPBRHelper/WRITE&BLEND"
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}
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Fallback "Gonbest/FallBack/FBNothing"
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}
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