92 lines
2.6 KiB
Plaintext
92 lines
2.6 KiB
Plaintext
Shader "Gonbest/Experiment/EyeLens"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1, 1, 1, 1)
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_ColorMultiplier("Color Multipler",Range(0,5)) = 1
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_EnvCube ("EnvCube", 2D) = "white" {}
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_Glossiness("Smoothness",Range(0,1)) = 0.2 //光滑度
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_Gray("Gray",Range(0,1)) = 0
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_ShadowPower("ShadowPower",Range(0,10)) = 1
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}
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CGINCLUDE
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#include "../Include/Base/CommonCG.cginc"
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#include "../Include/Base/MathCG.cginc"
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#include "../Include/Shadow/ShadowCG.cginc"
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#include "../Include/Utility/FogUtilsCG.cginc"
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#include "../Include/Utility/WidgetUtilsCG.cginc"
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#include "../Include/Indirect/Lightmap&SHLightCG.cginc"
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#include "../Include/Specular/GGXCG.cginc"
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#include "../Include/Base/FresnelCG.cginc"
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#include "../Include/Base/EnergyCG.cginc"
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uniform float _Gray;
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uniform float4 _Color;
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uniform float _ColorMultiplier;
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uniform sampler2D _EnvCube;
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uniform float _Glossiness ;
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uniform float _ShadowPower;
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struct v2f_mksky
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{
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float4 pos : POSITION;
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float4 wpos : TEXCOORD0;
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float3 wnormal : TEXCOORD1;
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float2 uv :TEXCOORD2;
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};
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v2f_mksky vert_mksky (appdata_full v)
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{
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v2f_mksky o = (v2f_mksky)0;
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o.uv = v.texcoord.xy;
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o.wnormal = UnityObjectToWorldNormal(v.normal);
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o.wpos = mul(unity_ObjectToWorld, v.vertex);
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o.pos = UnityObjectToClipPos(v.vertex );
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return o;
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}
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float4 frag_mksky(v2f_mksky i) : COLOR
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{
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float3 V = GBNormalizeSafe(_WorldSpaceCameraPos.xyz - i.wpos.xyz);
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float3 N = GBNormalizeSafe(i.wnormal);;
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float3 R = reflect( -V, N );
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float3 L = GBNormalizeSafe(_WorldSpaceLightPos0.xyz);
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float3 H = GBNormalizeSafe(L+V);
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float3 lightColor = _LightColor0.rgb;
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//反射的cube
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float f = FresnelLerpFast(0, 1 , 1 - dot(N,V));
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float4 cloudColor = tex2D(_EnvCube,i.uv) * _ColorMultiplier *_Color;
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float lum = GBLuminance(cloudColor);
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cloudColor = lerp(cloudColor,lum,_Gray);
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float3 spec = GGXTerm(dot(N,H),1-_Glossiness)* lightColor;
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float3 finalColor = spec + cloudColor ;
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finalColor =pow(finalColor,_ShadowPower);
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float a = lerp(0.1,_Color.a,lum);
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return fixed4(finalColor,a);
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}
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ENDCG
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SubShader
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{
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Pass
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{
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Tags { "LightMode" = "ForwardBase" }
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert_mksky
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#pragma fragment frag_mksky
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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}
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} |