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Main/Assets/GameAssets/RawResources/shader/Ares/Entity/Monster_Boss_1.shader
2025-01-25 04:38:09 +08:00

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//带有透明的边缘光处理
Shader "Ares/Entity/Monster_Boss_1"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
_MainTex ("Base (R:颜色强度,G:流光信息,B:透明通道)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_BumpMap("Normal Map",2D) = "black"{}
_BumpScale("Normal Map Scale",Range(0,2)) = 1
_RimColor("RimColor",Color) = ( 1, 1, 1, 1 )
_InnerColor("RimColor2",Color) = (1,1,1,1)
_RimMultiplier("RimMultiplier",range(0,5)) = 1
_RimPower("RimPower",float) = 1
_FlowPower("FlowPower",float) = 3
_FlowFreq("FlowFreq",float) = 3
_ViewFixedDir("ViewFixedParam",Vector) = (0,0,0,0)
_FlashFreq("FlashFreq",float) = 0
_ISUI("IsUI",float) = 0
}
SubShader
{
//LOD 100
Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Function/DepthHelper/ONLYWRITEDEPTH&ALPHATEST"
UsePass "Gonbest/Function/RimHelper/RIMLIGHT&ALPHA"
}
}