Files
Main/Assets/GameAssets/RawResources/scene/map048/Materials/map048_zhuque.mat
2025-01-25 04:38:09 +08:00

67 lines
1.9 KiB
Plaintext
Generated

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: map048_zhuque
m_Shader: {fileID: 4800000, guid: 2fa204ccad9e7224b8417aaf04ce1a00, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BloomTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 817bfcaf894c4d04d8f92d8fd1f377dd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EnvCube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 4228b39b661714045a0d881ca34110f3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicTex:
m_Texture: {fileID: 2800000, guid: 1223f8bab86fd604f890dcd7ec82c4c2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseBumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BloomFactor: 0
- _BumpScale: 0.89
- _ColorMultiplier: 1.07
- _EnvPower: 0.1
- _Glossiness: 0.769
- _Metallic: 0.408
- _NoisePower: 0.35
- _NoiseTiling: 5.2
- _RainFactor: 0.5
- _RainScale: 1
- _RainSpeed: 1
- _RainStength: 0
- _SpecularPower: 0.99
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffuseColor: {r: 0.7, g: 0.7, b: 0.7, a: 0.7}