Files
Main/Assets/GameAssets/RawResources/scene/map037/Materials/Terrain4_t1.mat
2025-01-25 04:38:09 +08:00

84 lines
2.4 KiB
Plaintext
Generated

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Terrain4_t1
m_Shader: {fileID: 4800000, guid: d197916b56a6aed488b3494810acef64, type: 3}
m_ShaderKeywords: _GONBEST_SHADOW_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Control:
m_Texture: {fileID: 2800000, guid: 062a6c44267cd9b4ea8e07c1100d66db, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EnvCube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseBumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat0:
m_Texture: {fileID: 2800000, guid: 27e37c82cb497584190ebf246f67307c, type: 3}
m_Scale: {x: 15, y: 15}
m_Offset: {x: 0, y: 0}
- _Splat0_BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat1:
m_Texture: {fileID: 2800000, guid: 5a15f83f23f04e243af907b71a87b868, type: 3}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _Splat1_BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat2:
m_Texture: {fileID: 2800000, guid: 9d17e98b757fb8a48a6cc0e330403765, type: 3}
m_Scale: {x: 15, y: 15}
m_Offset: {x: 0, y: 0}
- _Splat2_BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 0.99
- _ColorMultiplier: 1.59
- _EnvPower: 0.1
- _Glossiness: 0.2
- _Metallic: 0
- _NoisePower: 0.35
- _NoiseTiling: 5.2
- _RainSpeed: 1
- _RainStength: 1
- _SpecularPower: 0.8
m_Colors:
- _Color: {r: 0.9428374, g: 0.91237986, b: 0.9528302, a: 1}
- _DiffuseColor: {r: 0.7, g: 0.7, b: 0.7, a: 0.7}