Files
Main/Assets/Editor/External/UwaProjScan/UwaProjScanLauncher.cs
2025-01-25 04:38:09 +08:00

131 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UwaProjScan.Tools;
using UwaProjScan.Submodules.Shader_Analysis.Build;
namespace UwaProjScan
{
[InitializeOnLoad]
static class Launcher
{
static Launcher()
{
ApiCompatibilityUtils.Instance.Setup(ApiCompatibilityImp.Instance);
}
[MenuItem("Tools/UWA Scan/Run All Forcedly", false, 1)]
private static void RunAll()
{
Scanner.RunAll();
}
[MenuItem("Tools/UWA Scan/Run Seleted Modules", false, 2)]
private static void Run_Selected_Modules()
{
Scanner.Run_Selected_Modules();
}
[MenuItem("Tools/UWA Scan/Run Basic Assets Check", false, 3)]
private static void Run_Basic_Assets_Check()
{
Scanner.Run_Basic_Assets_Check();
}
[MenuItem("Tools/UWA Scan/Run Scenes Check", false, 4)]
private static void Run_Scenes_Check()
{
Scanner.Run_Scenes_Check();
}
[MenuItem("Tools/UWA Scan/Run Global Settings Check", false, 5)]
private static void Run_Global_Settings_Check()
{
Scanner.Run_Global_Settings_Check();
}
[MenuItem("Tools/UWA Scan/Run C# Scripts Check", false, 6)]
private static void Run_CS_Check()
{
Scanner.Run_CS_Check();
}
[MenuItem("Tools/UWA Scan/Run Lua Scripts Check", false, 7)]
private static void Run_Lua_Check()
{
Scanner.Run_Lua_Check();
}
[MenuItem("Tools/UWA Scan/Run Custom Rules", false, 8)]
private static void Run_Custom_Rules_Check()
{
Scanner.Run_Custom_Rules_Check();
}
[MenuItem("Tools/UWA Scan/Run Effects Play Check", false, 9)]
private static void Run_Effects_Play_Check()
{
Scanner.Run_Effects_Play_Check();
}
[MenuItem("Tools/UWA Scan/Run Shader Analysis", false, 10)]
private static void Run_Shader_Analysis()
{
Scanner.Run_Shader_Analysis();
}
[MenuItem("Tools/UWA Scan/Run Art Assets Check", false, 11)]
private static void Run_Art_Assets_Check()
{
Scanner.Run_Art_Assets_Check();
}
//[MenuItem("Tools/UWA Scan/Run Assets Reference Check", false, 12)]
//private static void Run_Assets_Reference_Check()
//{
// Scanner.Run_Assets_Reference_Check();
//}
}
static class FixLauncher
{
[MenuItem("Tools/UWA Scan/Fix Resource/Fix All", false, 21)]
private static void FixAll()
{
FixerRunner.FixAll();
}
[MenuItem("Tools/UWA Scan/Fix Resource/Fix Selected Modules", false, 21)]
private static void FixSelectedModule()
{
FixerRunner.FixSelectedModules();
}
[MenuItem("Tools/UWA Scan/Fix Resource/Fix Global Setting", false, 22)]
private static void FixGlobalSettings()
{
FixerRunner.FixGlobalSettings();
}
[MenuItem("Tools/UWA Scan/Fix Resource/Fix Basic Assets", false, 23)]
private static void FixBasicAssets()
{
FixerRunner.FixBasicAssets();
}
[MenuItem("Tools/UWA Scan/Fix Resource/Fix Scenes", false, 24)]
private static void FixScene()
{
FixerRunner.FixScenes();
}
}
}