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Main/Assets/Editor/External/UwaProjScan/ArtCheckUtils/Depth.shader
2025-01-25 04:38:09 +08:00

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Shader "Hidden/GetDepth"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Cull Off
ZWrite On
ZTest LEqual
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
float4 frag(v2f i) : SV_Target
{
return float4((i.vertex.z/i.vertex.w), 0, 0,1);
}
ENDCG
}
}
}