21 lines
442 B
C#
21 lines
442 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace SceneLoad
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{
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/// <summary>
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/// 所有菜单项都从这里出口
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/// </summary>
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public class SceneLodMenuItems
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{
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//任务配置检测的菜单
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[MenuItem("Funcell/场景LOD", false, 107)]
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public static void Start()
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{
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//MeshSimplifyMainEditor.Init();
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}
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}
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}
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