130 lines
2.6 KiB
C#
130 lines
2.6 KiB
C#
namespace Thousandto.Code.Logic
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{
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/// <summary>
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/// 用来缓存SDK到游戏层的数据
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/// 主要是针对x8 sdk来存储一些必要的数据
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/// </summary>
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public class SDKCacheDataBase
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{
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/// <summary>
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/// SDK登陆成功之后返回的第三方渠道的账号ID 或者名字
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/// </summary>
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private string _platUserName = "default";
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/// <summary>
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/// SDK登陆返回的UserID
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/// </summary>
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private string _platformUID = "100";
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/// <summary>
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/// SDK登陆成功之后的Token
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/// </summary>
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private string _token = "";
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/// <summary>
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/// SDK登陆成功之后的应用编号
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/// </summary>
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private string _appID = "";
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/// <summary>
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/// SDK登陆成功之后的渠道编号,也就是之前的PlatformName
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/// </summary>
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private string _channelID = "";
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/// <summary>
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/// 公告内容
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/// </summary>
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private string _noticeContent = "";
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/// <summary>
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/// SDK那边获取到的服务器列表
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/// </summary>
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private string _serversJson = "";
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public string PlatUserName
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{
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get
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{
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return _platUserName;
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}
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set
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{
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_platUserName = value;
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}
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}
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public string PlatformUID
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{
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get
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{
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return _platformUID;
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}
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set
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{
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_platformUID = value;
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}
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}
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public string Token
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{
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get
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{
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return _token;
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}
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set
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{
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_token = value;
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}
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}
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public string AppID
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{
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get
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{
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return _appID;
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}
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set
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{
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_appID = value;
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}
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}
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public string ChannelID
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{
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get
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{
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return _channelID;
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}
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set
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{
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_channelID = value;
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}
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}
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public string NoticeContent
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{
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get
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{
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return _noticeContent;
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}
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set
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{
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_noticeContent = value;
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}
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}
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public string ServersJson
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{
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get
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{
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return _serversJson;
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}
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set
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{
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_serversJson = value;
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}
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}
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}
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}
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