61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
//文件是自动生成,请勿手动修改.此类用于定义通用数据.
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using System.Collections.Generic;
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using Thousandto.Code.Center;
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namespace XLua
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{
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//所有的字符串(从lua表获取)
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public class CfgStringLua
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{
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private static string[] strArr = null;
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public static string Get(int id)
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{
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#if UNITY_EDITOR
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if (UnityEngine.Application.isPlaying)
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{
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#endif
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if (strArr == null)
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{
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var strCount = GameCenter.LuaSystem.Adaptor.GetStringDefinedLength();
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strArr = new string[strCount];
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}
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if (id < 1 || id > strArr.Length)
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return null;
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//如果当前已经存在,直接返回
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string str = strArr[id - 1];
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if(str == null)
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{
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//没有到lua端获取,存到字典中
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str = GameCenter.LuaSystem.Adaptor.GetStringByStringDefined(id);
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if (str == null)
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{
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str = "";
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}
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strArr[id - 1] = str;
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}
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return str;
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#if UNITY_EDITOR
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}
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else
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{
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if (strArr == null)
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{
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ObjectCasters.IsLoadStringDefine = true;
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strArr = GameCenter.LuaSystem.GetGlobalInPath<string[]>("DataConfig.StringDefines.StringDefine");
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if (strArr == null)
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{
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GameCenter.LuaSystem.DoString("DataConfig.Load(StringDefines)");
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strArr = GameCenter.LuaSystem.GetGlobalInPath<string[]>("DataConfig.StringDefines.StringDefine");
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}
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ObjectCasters.IsLoadStringDefine = false;
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}
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if (id < 1 || id > strArr.Length)
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return null;
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return strArr[id - 1];
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}
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#endif
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}
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}
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}
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