43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Runtime.InteropServices;
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namespace XLua.LuaDLL
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{
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public partial class Lua
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{
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[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
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public static extern int luaopen_rapidjson(System.IntPtr L);
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[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
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public static int LoadRapidJson(System.IntPtr L)
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{
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return luaopen_rapidjson(L);
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}
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[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
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public static extern int luaopen_lpeg(System.IntPtr L);
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[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
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public static int LoadLpeg(System.IntPtr L)
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{
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return luaopen_lpeg(L);
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}
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[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
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public static extern int luaopen_pb(System.IntPtr L);
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[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
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public static int LoadLuaProfobuf(System.IntPtr L)
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{
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return luaopen_pb(L);
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}
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[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
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public static extern int luaopen_ffi(System.IntPtr L);
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[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
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public static int LoadFFI(System.IntPtr L)
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{
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return luaopen_ffi(L);
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}
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}
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} |