Files
Main/Assets/Code/Logic/_Required/Lua/BuildInInit.cs
2025-01-25 04:38:09 +08:00

43 lines
1.3 KiB
C#

using System.Runtime.InteropServices;
namespace XLua.LuaDLL
{
public partial class Lua
{
[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_rapidjson(System.IntPtr L);
[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
public static int LoadRapidJson(System.IntPtr L)
{
return luaopen_rapidjson(L);
}
[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_lpeg(System.IntPtr L);
[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
public static int LoadLpeg(System.IntPtr L)
{
return luaopen_lpeg(L);
}
[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_pb(System.IntPtr L);
[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
public static int LoadLuaProfobuf(System.IntPtr L)
{
return luaopen_pb(L);
}
[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_ffi(System.IntPtr L);
[MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))]
public static int LoadFFI(System.IntPtr L)
{
return luaopen_ffi(L);
}
}
}