Files
Main/Assets/Code/Logic/_Required/GameState/State/SceneLoading/LoadingStatus.cs
2025-01-25 04:38:09 +08:00

26 lines
905 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Thousandto.Code.Logic
{
/// <summary>
/// loading state for gamestate change
/// </summary>
public enum LoadingState
{
DEFAULT = -1,
CheckedUpdate, //判断是否进行分段更新
CheckedUpdateWait, //正在等待分段更新选择
Updating, //正在更新
StartImmortalPreLoad, //开始对持久资源进行预加载
ImmortalPreLoading, //持久资源进行预加载
StartScenePreLoad, //开始进行场景资源的预加载
ScenePreLoading, //场景资源的正在预加载
ScenePreLoaded, //场景资源预加载完毕
Loading, //正在加载其他资源
EndLoading //加载完毕
}
}