107 lines
4.4 KiB
C#
107 lines
4.4 KiB
C#
using Thousandto.Code.Center;
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using Thousandto.Code.Global;
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using Thousandto.Core.Support;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Thousandto.Code.Logic
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{
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/// <summary>
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/// 游戏逻辑的一些配置
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/// </summary>
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public class LogicSetting : SettingProcessBase
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{
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#region //继承父类的函数,初始化,注册函数,设置默认配置
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protected override void OnRegisterSettingChangedHandler()
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{
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base.OnRegisterSettingChangedHandler();
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//AddSettingChangedHandler(GameSettingKeyCode.ShowPlayerLife, OnPlayerHUDChanged);
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AddSettingChangedHandler(GameSettingKeyCode.ShowPlayerName, OnPlayerHUDChanged);
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AddSettingChangedHandler(GameSettingKeyCode.ShowPlayerTitle, OnPlayerHUDChanged);
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AddSettingChangedHandler(GameSettingKeyCode.ShowPlayerGuild, OnPlayerHUDChanged);
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AddSettingChangedHandler(GameSettingKeyCode.ShowPetLife, OnPetHUDChanged);
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AddSettingChangedHandler(GameSettingKeyCode.ShowOtherPlayer, OnShowOtherPlayerChanged);
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AddSettingChangedHandler(GameSettingKeyCode.ShowMonster, OnShowMonsterChanged);
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AddSettingChangedHandler(GameSettingKeyCode.NotchShow, OnNotchShowChanged);
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}
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//记载默认设置 -- 这里的设置都是非强制,表示如果某个配置已经被设置过了,就不在设置
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protected override void OnLoadDefault(bool isforce, bool save)
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{
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//拒绝组队,默认关闭
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GameSettingCore.SetUnSave(GameSettingKeyCode.RefuseTeam, 0, isforce);
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//拒绝好友,默认关闭
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GameSettingCore.SetUnSave(GameSettingKeyCode.RefuseFriend, 0, isforce);
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//拒绝私聊,默认关闭
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GameSettingCore.SetUnSave(GameSettingKeyCode.RefusePrivateChat, 0, isforce);
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//拒绝交易,默认关闭
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GameSettingCore.SetUnSave(GameSettingKeyCode.RefuseTrade, 0, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowOtherPlayer, 1, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowMonster, 1, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowPlayerLife, 0, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowPlayerName, 1, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowPlayerTitle, 1, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowPlayerGuild, 1, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.ShowPetLife, 0, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.CheckGroundMove, 1, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.FightModel, 0, isforce);
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GameSettingCore.SetUnSave(GameSettingKeyCode.SelectPRI, 0, isforce);
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//刘海屏默认根据设备是否是刘海屏进行设置
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var isNotchScreen = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsNotchInScreen")();
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if (isNotchScreen)
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{
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GameSettingCore.SetUnSave(GameSettingKeyCode.NotchShow, 1, isforce);
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}
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else
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{
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GameSettingCore.SetUnSave(GameSettingKeyCode.NotchShow, 0, isforce);
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}
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if (save)
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{
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GameSettingCore.Save();
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}
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}
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#endregion
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#region //配置改变后的处理函数
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//展示角色
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public void OnShowOtherPlayerChanged(int value)
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{
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GameObjectLimit.RefreshShowPlayer();
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}
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//展示怪物
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public void OnShowMonsterChanged(int value)
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{
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GameObjectLimit.RefreshShowMonster();
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}
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//适配刘海屏
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public void OnNotchShowChanged(int value)
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{
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GameCenter.PushFixEvent(LogicEventDefine.EID_NOTCHSHOW_CHANGED);
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}
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//角色HUD的显示配置改变
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public void OnPlayerHUDChanged(int value)
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{
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GameCenter.PushFixEvent((int)LogicEventDefine.EID_EVENT_UPDATEPLAYERHUDHEADSHOW_STATE);
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}
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//宠物HUD的显示配置改变
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public void OnPetHUDChanged(int value)
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{
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GameCenter.PushFixEvent((int)LogicEventDefine.EID_EVENT_UPDATEPETHUDHEADSHOW_STATE);
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}
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#endregion
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}
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} |