Files
Main/Assets/Code/Logic/_Required/Entity/Character/Buff/BuffDefine.cs
2025-01-25 04:38:09 +08:00

27 lines
853 B
C#

using UnityEngine;
using System.Collections;
namespace Thousandto.Code.Logic
{
public enum BuffTypeDef
{
None = 0, //无
Porperty = 1, //属性
LifeCache = 2, //血池
DecLife = 3, //掉血
DecLifeByMax = 4,//掉血总值万分比
DecLifeByCur = 5,//掉血当前值万分比
AddLife = 6, //加血
AddLifeByMax = 7,//加血总值的万分比
AddLifeByCur = 8,//加血当前值的万分比
SuperArmor = 9, //霸体状态
MoneyRate = 10, //金币倍率
ExpRate = 11, //经验倍率
SummonGhost = 12,//剑士召唤鬼影
//13,死亡天幕,不知道什么玩意儿
Invisible = 14, //剑士隐身
ChangeModel = 22,//变身
ChuanDao = 23,//传道buff
FeiJian = 24,//飞剑buff
}
}