2025-01-25 04:38:09 +08:00

870 lines
28 KiB
C#

using System.Collections.Generic;
using Thousandto.Plugins.Common;
using Thousandto.Code.Logic.Network;
namespace MSG_SoulArmor
{
public partial class SoulArmorBallSlot : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
slot = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2 :
level = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 3 :
isOpen = ProtoBufUtils.ReadBoolean(ref readPos);
break;
case 4 :
if(ball == null)
{
ball = new MSG_backpack.ItemInfo();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
ball.ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteInt32(1,slot);
ProtoBufUtils.WriteInt32(2,level);
ProtoBufUtils.WriteBoolean(3,isOpen);
if(ball != null)
{
ball.WriteMessage(4);
}
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
slot = 0;
level = 0;
isOpen = false;
if(ball != null)
{
ball.Clear();
}
}
public int slot;
public int level;
public bool isOpen;
public MSG_backpack.ItemInfo ball;
}
public partial class ResSoulArmor : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResSoulArmor(this);
}
public const uint MsgID = 191101;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
level = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2:
qualityLevel = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 3:
skillLevel = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 4:
if(skillList == null)
{
skillList = new List<int>();
}
skillList.Add(ProtoBufUtils.ReadInt32(ref readPos));
break;
case 5:
if(slots == null)
{
slots = new List<SoulArmorBallSlot>();
}
slots.Add(new SoulArmorBallSlot());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
slots[slots.Count - 1].ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
level = 0;
qualityLevel = 0;
skillLevel = 0;
if(skillList != null)
{
skillList.Clear();
}
if(slots != null)
{
slots.Clear();
}
}
public int level;
public int qualityLevel;
public int skillLevel;
public List<int> skillList = new List<int>();
public List<SoulArmorBallSlot> slots = new List<SoulArmorBallSlot>();
}
public partial class ReqSoulArmorBag : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191201;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
}
}
public partial class ResSoulArmorBag : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResSoulArmorBag(this);
}
public const uint MsgID = 191102;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(balls == null)
{
balls = new List<MSG_backpack.ItemInfo>();
}
balls.Add(new MSG_backpack.ItemInfo());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
balls[balls.Count - 1].ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(balls != null)
{
balls.Clear();
}
}
public List<MSG_backpack.ItemInfo> balls = new List<MSG_backpack.ItemInfo>();
}
public partial class ReqSplitSoulArmorBall : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191202;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
for (int i = 0; i < ballIds.Count; i++)
{
ProtoBufUtils.WriteInt64(1,ballIds[i]);
}
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
if(ballIds != null)
{
ballIds.Clear();
}
}
public List<long> ballIds = new List<long>();
}
public partial class ResAddSoulArmorBall : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResAddSoulArmorBall(this);
}
public const uint MsgID = 191103;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(balls == null)
{
balls = new List<MSG_backpack.ItemInfo>();
}
balls.Add(new MSG_backpack.ItemInfo());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
balls[balls.Count - 1].ReadMessage(ref readPos, totalCount);
break;
case 2:
reason = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(balls != null)
{
balls.Clear();
}
reason = 0;
}
public List<MSG_backpack.ItemInfo> balls = new List<MSG_backpack.ItemInfo>();
public int reason;
}
public partial class ResDelSoulArmorBall : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResDelSoulArmorBall(this);
}
public const uint MsgID = 191104;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(ids == null)
{
ids = new List<long>();
}
ids.Add(ProtoBufUtils.ReadInt64(ref readPos));
break;
case 2:
reason = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(ids != null)
{
ids.Clear();
}
reason = 0;
}
public List<long> ids = new List<long>();
public int reason;
}
public partial class ReqWearSoulArmorBall : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191203;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,slotId);
ProtoBufUtils.WriteInt64(2,ballId);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
slotId = 0;
ballId = 0;
}
public int slotId;
public long ballId;
}
public partial class ReqUnWearSoulArmorBall : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191204;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,slotId);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
slotId = 0;
}
public int slotId;
}
public partial class ResUpdateSoulArmorBallSlot : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResUpdateSoulArmorBallSlot(this);
}
public const uint MsgID = 191105;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(slot == null)
{
slot = new SoulArmorBallSlot();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
slot.ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(slot != null)
{
slot.Clear();
}
}
public SoulArmorBallSlot slot;
}
public partial class ReqUpSoulArmor : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191205;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
}
}
public partial class ResUpdateSoulArmorLevel : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResUpdateSoulArmorLevel(this);
}
public const uint MsgID = 191106;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
level = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
level = 0;
}
public int level;
}
public partial class ReqUpSoulArmorQuality : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191206;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
}
}
public partial class ResSoulArmorQualityLevel : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResSoulArmorQualityLevel(this);
}
public const uint MsgID = 191107;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
qualityLevel = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
qualityLevel = 0;
}
public int qualityLevel;
}
public partial class ReqUpSoulArmorSkill : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191207;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
}
}
public partial class ResUpSoulArmorSkillLevel : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResUpSoulArmorSkillLevel(this);
}
public const uint MsgID = 191108;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
skillLevel = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2:
skillId = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
skillLevel = 0;
skillId = 0;
}
public int skillLevel;
public int skillId;
}
public partial class ReqOpenSoulArmorLottery : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191208;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
}
}
public partial class ReqSoulArmorLottery : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191209;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,type);
ProtoBufUtils.WriteInt32(2,count);
ProtoBufUtils.WriteBoolean(3,gold);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
type = 0;
count = 0;
gold = false;
}
public int type;
public int count;
public bool gold;
}
public partial class ResSoulArmorLottery : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResSoulArmorLottery(this);
}
public const uint MsgID = 191109;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
level = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2:
exp = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
level = 0;
exp = 0;
}
public int level;
public int exp;
}
public partial class ReqUpSoulArmorSlotLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191210;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,slotId);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
slotId = 0;
}
public int slotId;
}
public partial class ReqChangeArmorSkill : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191211;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,skillId);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
skillId = 0;
}
public int skillId;
}
public partial class ResChangeSoulArmorSkill : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResChangeSoulArmorSkill(this);
}
public const uint MsgID = 191110;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
oldId = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2:
skillId = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
oldId = 0;
skillId = 0;
}
public int oldId;
public int skillId;
}
public partial class ReqSoulArmorMerge : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 191212;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,slotId);
for (int i = 0; i < equips.Count; i++)
{
ProtoBufUtils.WriteInt64(2,equips[i]);
}
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
slotId = 0;
if(equips != null)
{
equips.Clear();
}
}
public int slotId;
public List<long> equips = new List<long>();
}
public partial class ResSoulArmorMerge : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResSoulArmorMerge(this);
}
public const uint MsgID = 191111;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
result = ProtoBufUtils.ReadBoolean(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
result = false;
}
public bool result;
}
}