Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_TreasureHunt.cs
2025-01-25 04:38:09 +08:00

23 lines
968 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResTreasureResult(MSG_TreasureHunt.ResTreasureResult result);
void GS2U_ResBuyResult(MSG_TreasureHunt.ResBuyResult result);
void GS2U_ResOnekeyExtractResult(MSG_TreasureHunt.ResOnekeyExtractResult result);
void GS2U_ResUpdateRecord(MSG_TreasureHunt.ResUpdateRecord result);
void GS2U_ResAllWarehouseInfo(MSG_TreasureHunt.ResAllWarehouseInfo result);
void GS2U_ResNoticeReward(MSG_TreasureHunt.ResNoticeReward result);
void GS2U_ResRewardResultPanle(MSG_TreasureHunt.ResRewardResultPanle result);
void GS2U_ResRecoveryResult(MSG_TreasureHunt.ResRecoveryResult result);
void GS2U_ResFreeTreasureTime(MSG_TreasureHunt.ResFreeTreasureTime result);
}
}