Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Pet.cs
2025-01-25 04:38:09 +08:00

30 lines
1.3 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResSyncPet(MSG_Pet.ResSyncPet result);
void GS2U_ResBattlePet(MSG_Pet.ResBattlePet result);
void GS2U_ResPetList(MSG_Pet.ResPetList result);
void GS2U_ResEatEquip(MSG_Pet.ResEatEquip result);
void GS2U_ResEatSoul(MSG_Pet.ResEatSoul result);
void GS2U_ResAddPetSkill(MSG_Pet.ResAddPetSkill result);
void GS2U_ResChangeAssiPet(MSG_Pet.ResChangeAssiPet result);
void GS2U_ResPetEquipWear(MSG_Pet.ResPetEquipWear result);
void GS2U_ResPetEquipUnWear(MSG_Pet.ResPetEquipUnWear result);
void GS2U_ResPetEquipStrength(MSG_Pet.ResPetEquipStrength result);
void GS2U_ResPetEquipSoul(MSG_Pet.ResPetEquipSoul result);
void GS2U_ResPetEquipActiveInten(MSG_Pet.ResPetEquipActiveInten result);
void GS2U_ResPetEquipActiveSoul(MSG_Pet.ResPetEquipActiveSoul result);
void GS2U_ResPetEquipSynthesis(MSG_Pet.ResPetEquipSynthesis result);
void GS2U_ResPetEquipDecomposeSetting(MSG_Pet.ResPetEquipDecomposeSetting result);
void GS2U_ResPetAssistantScoreUpdate(MSG_Pet.ResPetAssistantScoreUpdate result);
}
}