Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_JJC.cs
2025-01-25 04:38:09 +08:00

25 lines
987 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResOpenJJCresult(MSG_JJC.ResOpenJJCresult result);
void GS2U_ResUpdateChance(MSG_JJC.ResUpdateChance result);
void GS2U_ResUpdatePlayers(MSG_JJC.ResUpdatePlayers result);
void GS2U_ResYesterdayRank(MSG_JJC.ResYesterdayRank result);
void GS2U_ResReports(MSG_JJC.ResReports result);
void GS2U_ResJJCTargetID(MSG_JJC.ResJJCTargetID result);
void GS2U_ResJJCBattleReport(MSG_JJC.ResJJCBattleReport result);
void GS2U_ResOnlineJJCInfo(MSG_JJC.ResOnlineJJCInfo result);
void GS2U_ResStartBattleRes(MSG_JJC.ResStartBattleRes result);
void GS2U_ResGetFirstReward(MSG_JJC.ResGetFirstReward result);
void GS2U_ResBuyJJCTimes(MSG_JJC.ResBuyJJCTimes result);
}
}