Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_GuildBattle.cs
2025-01-25 04:38:09 +08:00

29 lines
1.5 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResGuildBattleRateList(MSG_GuildBattle.ResGuildBattleRateList result);
void GS2U_ResGuildBattleRecordList(MSG_GuildBattle.ResGuildBattleRecordList result);
void GS2U_ResGuildBattleWin(MSG_GuildBattle.ResGuildBattleWin result);
void GS2U_ResGuildBattleRecordReward(MSG_GuildBattle.ResGuildBattleRecordReward result);
void GS2U_ResGuildBattlePanel(MSG_GuildBattle.ResGuildBattlePanel result);
void GS2U_ResGuildBattleTranCamp(MSG_GuildBattle.ResGuildBattleTranCamp result);
void GS2U_ResGuildBattleLike(MSG_GuildBattle.ResGuildBattleLike result);
void GS2U_ResGuildBattleEnd(MSG_GuildBattle.ResGuildBattleEnd result);
void GS2U_ResGuildBattleResult(MSG_GuildBattle.ResGuildBattleResult result);
void GS2U_ResGuildBattleRedPoint(MSG_GuildBattle.ResGuildBattleRedPoint result);
void GS2U_ResGuildBattleKillNum(MSG_GuildBattle.ResGuildBattleKillNum result);
void GS2U_ResGuildBattleCall(MSG_GuildBattle.ResGuildBattleCall result);
void GS2U_ResGuildBattleGatherUpdate(MSG_GuildBattle.ResGuildBattleGatherUpdate result);
void GS2U_ResGuildBattleExp(MSG_GuildBattle.ResGuildBattleExp result);
void GS2U_ResSendBulletScreen(MSG_GuildBattle.ResSendBulletScreen result);
}
}