Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Guild.cs
2025-01-25 04:38:09 +08:00

34 lines
1.6 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResRecommendGuild(MSG_Guild.ResRecommendGuild result);
void GS2U_ResCreateGuild(MSG_Guild.ResCreateGuild result);
void GS2U_ResJoinGuild(MSG_Guild.ResJoinGuild result);
void GS2U_ResGuildInfo(MSG_Guild.ResGuildInfo result);
void GS2U_ResDealApplyInfo(MSG_Guild.ResDealApplyInfo result);
void GS2U_ResChangeGuildName(MSG_Guild.ResChangeGuildName result);
void GS2U_ResPlayerGuildRankChange(MSG_Guild.ResPlayerGuildRankChange result);
void GS2U_ResChangeGuildSetting(MSG_Guild.ResChangeGuildSetting result);
void GS2U_ResGuildMemeberList(MSG_Guild.ResGuildMemeberList result);
void GS2U_ResGuildLogList(MSG_Guild.ResGuildLogList result);
void GS2U_ResQuitGuild(MSG_Guild.ResQuitGuild result);
void GS2U_ResUpBuildingSucces(MSG_Guild.ResUpBuildingSucces result);
void GS2U_ResImpeach(MSG_Guild.ResImpeach result);
void GS2U_ResReceiveItem(MSG_Guild.ResReceiveItem result);
void GS2U_ResGuildJoinPlayer(MSG_Guild.ResGuildJoinPlayer result);
void GS2U_ResGuildApplyPlayer(MSG_Guild.ResGuildApplyPlayer result);
void GS2U_ResGuildGiftList(MSG_Guild.ResGuildGiftList result);
void GS2U_ResGuildGiftUpdate(MSG_Guild.ResGuildGiftUpdate result);
void GS2U_ResGuildGiftDelete(MSG_Guild.ResGuildGiftDelete result);
void GS2U_ResGuildGiftHistory(MSG_Guild.ResGuildGiftHistory result);
}
}