Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_DevilSeries.cs
2025-01-25 04:38:09 +08:00

30 lines
1.5 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResFollowDeviBoss(MSG_DevilSeries.ResFollowDeviBoss result);
void GS2U_ResOpenDeviBossPanel(MSG_DevilSeries.ResOpenDeviBossPanel result);
void GS2U_ResEnterDeviBossMap(MSG_DevilSeries.ResEnterDeviBossMap result);
void GS2U_ResCreateDeviBossMapResult(MSG_DevilSeries.ResCreateDeviBossMapResult result);
void GS2U_ResSynDeviBossIntegral(MSG_DevilSeries.ResSynDeviBossIntegral result);
void GS2U_ResDevilCardList(MSG_DevilSeries.ResDevilCardList result);
void GS2U_ResDevilEquipWear(MSG_DevilSeries.ResDevilEquipWear result);
void GS2U_ResDevilCardBreak(MSG_DevilSeries.ResDevilCardBreak result);
void GS2U_ResDevilCardUp(MSG_DevilSeries.ResDevilCardUp result);
void GS2U_ResDevilEquipAdd(MSG_DevilSeries.ResDevilEquipAdd result);
void GS2U_ResDevilEquipDelete(MSG_DevilSeries.ResDevilEquipDelete result);
void GS2U_ResDevilEquipBagInfos(MSG_DevilSeries.ResDevilEquipBagInfos result);
void GS2U_ResDevilEquipSynthesis(MSG_DevilSeries.ResDevilEquipSynthesis result);
void GS2U_ResDevilCardFightPoint(MSG_DevilSeries.ResDevilCardFightPoint result);
void GS2U_ResDevilHunt(MSG_DevilSeries.ResDevilHunt result);
void GS2U_ResDevilHuntPanel(MSG_DevilSeries.ResDevilHuntPanel result);
}
}