59 lines
3.7 KiB
C#
59 lines
3.7 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResFightResult(MSG_Couplefight.ResFightResult result);
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void GS2U_ResEnterFightMap(MSG_Couplefight.ResEnterFightMap result);
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void GS2U_ResPromotionInfo(MSG_Couplefight.ResPromotionInfo result);
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void GS2U_G2PReqCouplefightInfo(MSG_Couplefight.G2PReqCouplefightInfo result);
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void GS2U_F2PResFightResult(MSG_Couplefight.F2PResFightResult result);
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void GS2U_P2GResFightResult(MSG_Couplefight.P2GResFightResult result);
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void GS2U_P2GResRankAward(MSG_Couplefight.P2GResRankAward result);
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void GS2U_P2FReqGoToFight(MSG_Couplefight.P2FReqGoToFight result);
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void GS2U_G2PSendPlayerInfo(MSG_Couplefight.G2PSendPlayerInfo result);
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void GS2U_P2GChangeStatus(MSG_Couplefight.P2GChangeStatus result);
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void GS2U_P2GPromotion(MSG_Couplefight.P2GPromotion result);
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void GS2U_P2GTrialsAward(MSG_Couplefight.P2GTrialsAward result);
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void GS2U_ResRedPoint(MSG_Couplefight.ResRedPoint result);
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void GS2U_ResTrialsInfo(MSG_Couplefight.ResTrialsInfo result);
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void GS2U_ResApply(MSG_Couplefight.ResApply result);
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void GS2U_ResApplyConfirm(MSG_Couplefight.ResApplyConfirm result);
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void GS2U_ResMatchStart(MSG_Couplefight.ResMatchStart result);
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void GS2U_ResMatchSuccess(MSG_Couplefight.ResMatchSuccess result);
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void GS2U_ResMatchStop(MSG_Couplefight.ResMatchStop result);
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void GS2U_ResMatchConfirmNotice(MSG_Couplefight.ResMatchConfirmNotice result);
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void GS2U_ResTrialsInfoUpdate(MSG_Couplefight.ResTrialsInfoUpdate result);
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void GS2U_ResTrialsRank(MSG_Couplefight.ResTrialsRank result);
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void GS2U_ResGetAward(MSG_Couplefight.ResGetAward result);
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void GS2U_G2PReqApply(MSG_Couplefight.G2PReqApply result);
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void GS2U_G2PReqMatchStart(MSG_Couplefight.G2PReqMatchStart result);
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void GS2U_G2PReqMatchStop(MSG_Couplefight.G2PReqMatchStop result);
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void GS2U_G2PReqMatchConfirm(MSG_Couplefight.G2PReqMatchConfirm result);
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void GS2U_P2GResMatchSuccess(MSG_Couplefight.P2GResMatchSuccess result);
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void GS2U_P2GResTrialsInfo(MSG_Couplefight.P2GResTrialsInfo result);
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void GS2U_P2GGetTrialsAward(MSG_Couplefight.P2GGetTrialsAward result);
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void GS2U_ResGroupInfo(MSG_Couplefight.ResGroupInfo result);
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void GS2U_ResGroupRank(MSG_Couplefight.ResGroupRank result);
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void GS2U_G2PReqGroupPrepareMapEnter(MSG_Couplefight.G2PReqGroupPrepareMapEnter result);
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void GS2U_F2PReqGroupPrepareMapOut(MSG_Couplefight.F2PReqGroupPrepareMapOut result);
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void GS2U_ResChampionInfo(MSG_Couplefight.ResChampionInfo result);
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void GS2U_ResChampionGuessInfo(MSG_Couplefight.ResChampionGuessInfo result);
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void GS2U_ResChampionFansRankList(MSG_Couplefight.ResChampionFansRankList result);
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void GS2U_ResChampionTeamList(MSG_Couplefight.ResChampionTeamList result);
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void GS2U_G2PReqChampionGuess(MSG_Couplefight.G2PReqChampionGuess result);
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void GS2U_P2GResChampionGuess(MSG_Couplefight.P2GResChampionGuess result);
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void GS2U_P2GResGuessResult(MSG_Couplefight.P2GResGuessResult result);
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void GS2U_ResEnterCoupleEscortResult(MSG_Couplefight.ResEnterCoupleEscortResult result);
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void GS2U_ResCoupleEscortReward(MSG_Couplefight.ResCoupleEscortReward result);
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void GS2U_ResOnlieInitCoupleShop(MSG_Couplefight.ResOnlieInitCoupleShop result);
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void GS2U_ResBuyCoupleItemResult(MSG_Couplefight.ResBuyCoupleItemResult result);
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}
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}
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