Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Community.cs
2025-01-25 04:38:09 +08:00

27 lines
1.4 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResPlayerCommunityInfoSetting(MSG_Community.ResPlayerCommunityInfoSetting result);
void GS2U_ResPlayerCommunityInfo(MSG_Community.ResPlayerCommunityInfo result);
void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result);
void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result);
void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result);
void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result);
void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result);
void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result);
void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result);
void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result);
void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result);
void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result);
void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result);
}
}