32 lines
1.6 KiB
C#
32 lines
1.6 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResOpenDreamBoss(MSG_Boss.ResOpenDreamBoss result);
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void GS2U_ResRankCountTips(MSG_Boss.ResRankCountTips result);
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void GS2U_ResAddWorldBossRankCount(MSG_Boss.ResAddWorldBossRankCount result);
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void GS2U_ResUpDateWorldBossReMainRankCount(MSG_Boss.ResUpDateWorldBossReMainRankCount result);
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void GS2U_ResBossKilledInfo(MSG_Boss.ResBossKilledInfo result);
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void GS2U_ResFollowBoss(MSG_Boss.ResFollowBoss result);
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void GS2U_ResBossRefreshInfo(MSG_Boss.ResBossRefreshInfo result);
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void GS2U_ResBossRefreshTip(MSG_Boss.ResBossRefreshTip result);
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void GS2U_ResSynHarmRank(MSG_Boss.ResSynHarmRank result);
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void GS2U_ResSuitGemBossPanel(MSG_Boss.ResSuitGemBossPanel result);
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void GS2U_ResSuitGemBossEndTime(MSG_Boss.ResSuitGemBossEndTime result);
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void GS2U_ResSuitGemBossScourge(MSG_Boss.ResSuitGemBossScourge result);
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void GS2U_ResMySelfBossRemainTime(MSG_Boss.ResMySelfBossRemainTime result);
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void GS2U_ResMySelfBossCopyInfo(MSG_Boss.ResMySelfBossCopyInfo result);
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void GS2U_ResMySelfBossStage(MSG_Boss.ResMySelfBossStage result);
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void GS2U_ResMySelfBossItemInfo(MSG_Boss.ResMySelfBossItemInfo result);
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void GS2U_ResWuXianBossOCTime(MSG_Boss.ResWuXianBossOCTime result);
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void GS2U_ResNoobBossPannel(MSG_Boss.ResNoobBossPannel result);
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}
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}
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