Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Boss.cs
2025-01-25 04:38:09 +08:00

32 lines
1.6 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResOpenDreamBoss(MSG_Boss.ResOpenDreamBoss result);
void GS2U_ResRankCountTips(MSG_Boss.ResRankCountTips result);
void GS2U_ResAddWorldBossRankCount(MSG_Boss.ResAddWorldBossRankCount result);
void GS2U_ResUpDateWorldBossReMainRankCount(MSG_Boss.ResUpDateWorldBossReMainRankCount result);
void GS2U_ResBossKilledInfo(MSG_Boss.ResBossKilledInfo result);
void GS2U_ResFollowBoss(MSG_Boss.ResFollowBoss result);
void GS2U_ResBossRefreshInfo(MSG_Boss.ResBossRefreshInfo result);
void GS2U_ResBossRefreshTip(MSG_Boss.ResBossRefreshTip result);
void GS2U_ResSynHarmRank(MSG_Boss.ResSynHarmRank result);
void GS2U_ResSuitGemBossPanel(MSG_Boss.ResSuitGemBossPanel result);
void GS2U_ResSuitGemBossEndTime(MSG_Boss.ResSuitGemBossEndTime result);
void GS2U_ResSuitGemBossScourge(MSG_Boss.ResSuitGemBossScourge result);
void GS2U_ResMySelfBossRemainTime(MSG_Boss.ResMySelfBossRemainTime result);
void GS2U_ResMySelfBossCopyInfo(MSG_Boss.ResMySelfBossCopyInfo result);
void GS2U_ResMySelfBossStage(MSG_Boss.ResMySelfBossStage result);
void GS2U_ResMySelfBossItemInfo(MSG_Boss.ResMySelfBossItemInfo result);
void GS2U_ResWuXianBossOCTime(MSG_Boss.ResWuXianBossOCTime result);
void GS2U_ResNoobBossPannel(MSG_Boss.ResNoobBossPannel result);
}
}