24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResCrossAlienCity(MSG_AlienBoss.ResCrossAlienCity result);
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void GS2U_ResCrossAlienBossList(MSG_AlienBoss.ResCrossAlienBossList result);
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void GS2U_ResCrossAlienBossDamageList(MSG_AlienBoss.ResCrossAlienBossDamageList result);
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void GS2U_G2PEnterCrossAlien(MSG_AlienBoss.G2PEnterCrossAlien result);
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void GS2U_G2PCrossAlienCity(MSG_AlienBoss.G2PCrossAlienCity result);
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void GS2U_G2PEnterCrossAlienGem(MSG_AlienBoss.G2PEnterCrossAlienGem result);
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void GS2U_F2PCrossAlienBoss(MSG_AlienBoss.F2PCrossAlienBoss result);
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void GS2U_F2PCrossAlienBossDie(MSG_AlienBoss.F2PCrossAlienBossDie result);
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void GS2U_P2FCrossAlienCityCapture(MSG_AlienBoss.P2FCrossAlienCityCapture result);
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void GS2U_P2FEnterCrossAlienGem(MSG_AlienBoss.P2FEnterCrossAlienGem result);
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}
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}
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