Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_AlienBoss.cs
2025-01-25 04:38:09 +08:00

24 lines
1.1 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResCrossAlienCity(MSG_AlienBoss.ResCrossAlienCity result);
void GS2U_ResCrossAlienBossList(MSG_AlienBoss.ResCrossAlienBossList result);
void GS2U_ResCrossAlienBossDamageList(MSG_AlienBoss.ResCrossAlienBossDamageList result);
void GS2U_G2PEnterCrossAlien(MSG_AlienBoss.G2PEnterCrossAlien result);
void GS2U_G2PCrossAlienCity(MSG_AlienBoss.G2PCrossAlienCity result);
void GS2U_G2PEnterCrossAlienGem(MSG_AlienBoss.G2PEnterCrossAlienGem result);
void GS2U_F2PCrossAlienBoss(MSG_AlienBoss.F2PCrossAlienBoss result);
void GS2U_F2PCrossAlienBossDie(MSG_AlienBoss.F2PCrossAlienBossDie result);
void GS2U_P2FCrossAlienCityCapture(MSG_AlienBoss.P2FCrossAlienCityCapture result);
void GS2U_P2FEnterCrossAlienGem(MSG_AlienBoss.P2FEnterCrossAlienGem result);
}
}